[gameprogrammer] Re: Calculating Line-Of-Sight

On 11/8/05, Jake Briggs <jacob_briggs@xxxxxxxxxxxxxxx> wrote:
>
>
> Olof Bjarnason wrote:
>
> >>Yes, but how do you know which walls are on the line?
> >>
> >>
> >Look here, when you draw a line, you automatically know which points
> >are on that line. Google "line drawing" or "bresenhams line segment
> >algorithm".
> >
> >
> Yes, yes, keep your hair on, I understand bresenhams algorithm.
>
> >
> >
> >>>When you have such an algorithm from drawing lines on Stephen's grid,
> >>>it is easily modified to instead of drawing a "pixel" at location
> >>>(x,y), doing the test I mentioned earlier. That's where my x and y
> >>>comes from.
> >>>
> >>>
> >>>
> >>>
> >>So the x,y position is the point at which the line intersects the wall?
> >>
> >>
> >No, the x,y position is one of the candidate coordinates on the grid.
> >
> >
> Oh, okay, it makes sense now. I didn't realize that the x,y position was
> refering to one of the cells (that can be either a wall or a floor) in
> the 40x40 grid. When you said
>
>  > One simple idea is "drawing" a straight line from point A to point B,
> testing all walls thus "painted".
>
> I thought you were refering to the 4 planes that would line the wall
> cells, not the wall cells themselves. Maybe we should have called the
> cells "roof cells" or "floor cells" instead of "wall" and "floor" cells.

Ok, now let's hope Stephen has some use of our discussion :)

cya,

/Olof

>
>
>
>
>
> --
> Jacob Briggs
> Systems Engineer
>
> Core Technology Limited
> Level 1, NZX Centre
> 11 Cable Street
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> Phone +64 4 499-1108
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