[gameprogrammer] Re: A really general question

  • From: "Justin Coleman" <jmcoleman@xxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Sun, 2 Mar 2008 09:13:35 -0500

Blitz3d includes network support, and the Blitz3d documentation should
tell you everything you need to know. RTM.

On Sun, Mar 2, 2008 at 6:48 AM, (R)£$ǖv@M$Ħ ¢(c) $.
<theamericansushi@xxxxxxxxx> wrote:
> I am not joking......i want to know what software to write....so i can
> create a connection between 2 computers for the game i am writing....so i
> can have online multiplayer....
>
>
> On Sun, Mar 2, 2008 at 4:59 PM, Stephen & Kelly
> <gp@xxxxxxxxxxxxxxxxxxxxxxxx> wrote:
>
> > You'll probably need some wires to connect them together.
> >
> > Steve
> >
> >
> > (R)£$ǖ"v@M$Ħ ¢(c) $. wrote:
> > >
> > > I have a really general question about networking....I use blitz3d and
> > > i would like to know how i can connect 2 computers to play against
> > > each other.... i think this question was asked some time ago but i am
> > > unable to find that mail....
> > > --
> > > Reply,
> > > ???£   (R)(((Ŝǖ"v@ˉ˘MśĦ ¢  ???)))(c)
> > > www.garbagetech.co.nr <http://www.garbagetech.co.nr>
> >
> > > Garbage Games: Games for the Next-Gen
> >
> > ---------------------
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> >
> >
> >
>
>
>
> --
> Reply,
> ???£   (R)(((Ŝǖ"v@ˉ˘MśĦ ¢  ???)))(c)
> www.garbagetech.co.nr
>
> Garbage Games: Games for the Next-Gen

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