Those bugs should be fixed in DX9. I dont think I can talk about them too much. I only listed that because it was definitely a source of much blood and many tears back when I was working on that project. I lost many many hours/days over them and finally gave up. Reasons 1 and 2 are the real reasons I steer clear of wav tracks these days. -Scott Morgan http://Morganstudios.com ----- Original Message ----- From: "Jason Booth" <jason@xxxxxxxxxxxxxxxx> To: <directmusic@xxxxxxxxxxxxx> Sent: Wednesday, January 08, 2003 11:26 AM Subject: [directmusic] Re: wav tracks, a pain... solutions? > > I second this motion - I'd like to know if going with DM is a dead end > before I spend the time trying to get it all working. I will certainly > kill the recomposition and DLS advantages for the sound of being able to > play tracks in live. > > > -----Original Message----- > From: Paul Stroud [mailto:paul@xxxxxxxxxxxxxxxxxxxxxxxxxxxx]=20 > Sent: Wednesday, January 08, 2003 7:46 AM > To: directmusic@xxxxxxxxxxxxx > Subject: [directmusic] wav tracks, a pain... solutions? > > > > Scott, I'd sure like to know what those bugs and their causes are > > I'm working on a wav based project at the minute, but the wavs are not > long enough to cause any sync probs. I may still put these in a DLS > instrument though, if it means it will be less problematic. > > I have suffered the problems of wavs not playing and thought that I was > just being dumb, even though, logically I could not explain the lack of > sound. > > Paul > > > -----Original Message----- > > From: directmusic-bounce@xxxxxxxxxxxxx=20 > > [mailto:directmusic-bounce@xxxxxxxxxxxxx]On Behalf Of Scott Morgan > > Sent: 07 January 2003 17:59 > > To: directmusic@xxxxxxxxxxxxx > > Subject: [directmusic] Re: MP3 encoded wav tracks, a pain in the=20 > > neck.. > > > > > > > > btw- I once tried to do a very wav track oriented project (beginning=20 > > of 2001). I came to the conclusion that wave tracks are too buggy and > > > problematic to use in any way that makes the music dependant on the=20 > > wavs working. > > > > Here are some of the things that kill it for me: > > > > 1. The lack of an easy way to implement crossfading. > > 2. The fact that if there is any tiny glitch, midi and wav get out of=20 > > sync until a new wave is triggered. This can mean the music sounds=20 > > horrible for a long time. > > 3. There were bugs in DX8 that made waves simply not play in certain > > situations. It wasn't until I started working at MS that I > > finally figured > > these bugs out... > > 4. The wavs take up too much disk space. I'm using ADPCM since > > MP3 doesn't > > have as much support in DX8. > > > > So in the game I am working on now, the only time I use a wav is for a > > > very rhythmically free flute melody that doesn't really need to be=20 > > there at all times. If it gets out of sync I don't care because the=20 > > nature of the music > > is more timbre based and works at any point you place it at. > > > > Ice_Planet (my first DMDemo) replaced the originl wave project I tried > > > to create. IcePlanet has one wave track with a single guitar chord in > > > it. > > > > -Scott Morgan > > http://Morganstudios.com > > > > > > ----- Original Message ----- > > From: "Jason Booth" <jason@xxxxxxxxxxxxxxxx> > > To: <directmusic@xxxxxxxxxxxxx> > > Sent: Tuesday, January 07, 2003 1:40 PM > > Subject: [directmusic] Re: MP3 encoded wav tracks, a pain in the=20 > > neck.. > > > > > > > > > > You may be right, but I don't want to give up on DMP just yet. Most=20 > > > likely, if we roll our own solution, it will sit on top of Direct=20 > > > Music, with primary segments triggering our code. This is because I=20 > > > eventually want to explore using DLS2 instruments on top of my wav=20 > > > sections, by embeding the wav segments chord changes into the=20 > > > segment for reference. I also want to be able to use the player=20 > > > music concept we used in AC2, which is pretty fundimentally a DMP=20 > > > type of system. Anyway, I'm only going to bang my head against the=20 > > > wall so long before we start rolling our own. The difficulty, of=20 > > > course, will be convincing our management to spend the code time=20 > > > after we have our old music system (the one used for AC2) finished=20 > > > and (mostly) working correctly. > > > > > > > > > > > > -----Original Message----- > > > From: Saul Bottcher [mailto:saul.bottcher@xxxxxxxxxxxx]=3D20 > > > Sent: Tuesday, January 07, 2003 2:21 PM > > > To: directmusic@xxxxxxxxxxxxx > > > Subject: [directmusic] Re: MP3 encoded wav tracks, a pain in the=20 > > > neck.. > > > > > > > > > > > > Hi Jason, > > > > > > From an outside perspective: you seem to be pretty frustrated=20 > > > early in the project, and have enumerated a long list of=20 > > > difficulties that don't seem surmountable (i.e. behaviours of DMP=20 > > > you have no way of changing). Plus, DMusic doesn't seem to be=20 > > > saving you much work (since you'll need to re-implement groove=20 > > > levels in scripts), and saving work is what a good tool does for > you. > > > If you are comfortable with the concept, it sounds like creating > > > > your own music system might be the way to go this time. > > > (Which is not to disparage DirectMusic at all - no single tool=20 > > > is the right solution for every job, even within its intended=20 > > > scope). > > > > > > Saul. > > > > > > > > > > > > > > > > >