I second this motion - I'd like to know if going with DM is a dead end before I spend the time trying to get it all working. I will certainly kill the recomposition and DLS advantages for the sound of being able to play tracks in live. -----Original Message----- From: Paul Stroud [mailto:paul@xxxxxxxxxxxxxxxxxxxxxxxxxxxx]=20 Sent: Wednesday, January 08, 2003 7:46 AM To: directmusic@xxxxxxxxxxxxx Subject: [directmusic] wav tracks, a pain... solutions? Scott, I'd sure like to know what those bugs and their causes are I'm working on a wav based project at the minute, but the wavs are not long enough to cause any sync probs. I may still put these in a DLS instrument though, if it means it will be less problematic. I have suffered the problems of wavs not playing and thought that I was just being dumb, even though, logically I could not explain the lack of sound. Paul > -----Original Message----- > From: directmusic-bounce@xxxxxxxxxxxxx=20 > [mailto:directmusic-bounce@xxxxxxxxxxxxx]On Behalf Of Scott Morgan > Sent: 07 January 2003 17:59 > To: directmusic@xxxxxxxxxxxxx > Subject: [directmusic] Re: MP3 encoded wav tracks, a pain in the=20 > neck.. > > > > btw- I once tried to do a very wav track oriented project (beginning=20 > of 2001). I came to the conclusion that wave tracks are too buggy and > problematic to use in any way that makes the music dependant on the=20 > wavs working. > > Here are some of the things that kill it for me: > > 1. The lack of an easy way to implement crossfading. > 2. The fact that if there is any tiny glitch, midi and wav get out of=20 > sync until a new wave is triggered. This can mean the music sounds=20 > horrible for a long time. > 3. There were bugs in DX8 that made waves simply not play in certain > situations. It wasn't until I started working at MS that I > finally figured > these bugs out... > 4. The wavs take up too much disk space. I'm using ADPCM since > MP3 doesn't > have as much support in DX8. > > So in the game I am working on now, the only time I use a wav is for a > very rhythmically free flute melody that doesn't really need to be=20 > there at all times. If it gets out of sync I don't care because the=20 > nature of the music > is more timbre based and works at any point you place it at. > > Ice_Planet (my first DMDemo) replaced the originl wave project I tried > to create. IcePlanet has one wave track with a single guitar chord in > it. > > -Scott Morgan > http://Morganstudios.com > > > ----- Original Message ----- > From: "Jason Booth" <jason@xxxxxxxxxxxxxxxx> > To: <directmusic@xxxxxxxxxxxxx> > Sent: Tuesday, January 07, 2003 1:40 PM > Subject: [directmusic] Re: MP3 encoded wav tracks, a pain in the=20 > neck.. > > > > > > You may be right, but I don't want to give up on DMP just yet. Most=20 > > likely, if we roll our own solution, it will sit on top of Direct=20 > > Music, with primary segments triggering our code. This is because I=20 > > eventually want to explore using DLS2 instruments on top of my wav=20 > > sections, by embeding the wav segments chord changes into the=20 > > segment for reference. I also want to be able to use the player=20 > > music concept we used in AC2, which is pretty fundimentally a DMP=20 > > type of system. Anyway, I'm only going to bang my head against the=20 > > wall so long before we start rolling our own. The difficulty, of=20 > > course, will be convincing our management to spend the code time=20 > > after we have our old music system (the one used for AC2) finished=20 > > and (mostly) working correctly. > > > > > > > > -----Original Message----- > > From: Saul Bottcher [mailto:saul.bottcher@xxxxxxxxxxxx]=3D20 > > Sent: Tuesday, January 07, 2003 2:21 PM > > To: directmusic@xxxxxxxxxxxxx > > Subject: [directmusic] Re: MP3 encoded wav tracks, a pain in the=20 > > neck.. > > > > > > > > Hi Jason, > > > > From an outside perspective: you seem to be pretty frustrated=20 > > early in the project, and have enumerated a long list of=20 > > difficulties that don't seem surmountable (i.e. behaviours of DMP=20 > > you have no way of changing). Plus, DMusic doesn't seem to be=20 > > saving you much work (since you'll need to re-implement groove=20 > > levels in scripts), and saving work is what a good tool does for you. > > If you are comfortable with the concept, it sounds like creating > > your own music system might be the way to go this time. > > (Which is not to disparage DirectMusic at all - no single tool=20 > > is the right solution for every job, even within its intended=20 > > scope). > > > > Saul. > > > > > > > > >