Ok. Does that mean that we should actually be able to run DirectMusic applications in Vista without problems in near future? And without compability mode? I know I'm very old-fashioned, but I still like using DirectMusic for some purposes, so I would like to know if I can count on it in the future. Jesper > :( There is a bug in Vista SP1. It has something to do with the method of > bank switching used. I know we gave Todor a workaround for it. Hopefully > we'll have this fixed sometime soon. Truly sorry for the trouble this > might > cause. > > -Scott Morgan > This posting is provided "AS IS" with no warranties, and confers no > rights. > > -----Original Message----- > From: directmusic-bounce@xxxxxxxxxxxxx > [mailto:directmusic-bounce@xxxxxxxxxxxxx] On Behalf Of Jesper Kaae > Sent: Saturday, July 19, 2008 7:07 AM > To: directmusic@xxxxxxxxxxxxx > Subject: [directmusic] Re: backwards compatibility with xact... > > Hi everybody - if anyone is still there > > Earlier I could run my DirectMusic productions on Vista when setting the > compatibility mode to XP (SP2). Now (after downloading updates to Vista I > guess) I can run my productions in Vista without compatibility mode, but > dls-files won't play. Only sounds from the canvas will play. Same thing > happens when running in compatibility mode. > > So just like Aaron I have experienced that vb scripting don't seem to be > the problem when running DirectMusic on Vista, but what is the problem > then? > > Jesper Kaae > > > > >> We used DirectMusic in Unreal2, and I tried running it in Vista 64 >> today, >> and ran into the issue with Script Tracks not working. Unfortunately, >> setting the compatibility mode to XP(SP2) didn't seem to help. Anyone >> have any more specifics on this issue? I see Microsoft has a hotfix >> (http://support.microsoft.com/kb/943253) for DirectMusic, but it appears >> to be timer related (and I just got a response from them saying they >> don't >> have a 64-bit version of the hotfix anyway). I also dug up the original >> DMP project for the Unreal2 Intro, and it exhibits the same problems >> there >> (even with compatibility mode set to XP) - the events in the Script >> Tracks >> are not getting sent. They work fine if I manually trigger them in the >> script editor, so it seems to be more of a Script Track issue than vb >> script specific. >> >> On licensing the UE3 sound engine: While I cannot speak for Epic, it >> seems >> like it would be rather difficult to extract since their tools are >> unified >> (everything depends on everything else). It uses Kismit, which uses >> UnrealScript, which is used for serialization, etc. So you quickly pull >> in the whole ball of wax. That said, they've always seemed open to >> creative licensing agreements, I just don't know what you'd do with just >> the audio portion (if you could even define clearly what that is). >> >> Aaron Leiby >> >> >> Original Message: >> >> From: "Jesper Kaae" <jesperkaae@xxxxxxxxxxxxx> >> To: directmusic@xxxxxxxxxxxxx >> Date: Fri, 9 Nov 2007 18:12:40 +0100 (CET) I?m having problems running >> my >> DirectMusic productions on Windows Vista, >> unless I run them in the Windows XP compatibility mode. Again this is >> probably because of the vb scripts. >> >> I have never understood and will never understand why the concept of >> DirectMusic had to die such a tragically death. >> >> Jesper Kaae >> >> >> >> >> >>> I glad there are some DirectMusic guys still around, thanks again for >>> responding. I'll have to test out the DirectMusic games that I did >>> that used vb scripting. BTW, this feels very familiar, Beatnik >>> anyone? Alas, iXMF you're are only hope. >>> >>> Does anyone know if there is a similar email subscription list for >>> XACT? After exploring it over the last couple of days, I'm surprised >>> they dropped all midi and dsl support in it. Rhythm action games >>> look like they might be a lot more difficult to do in XACT, but I'll >>> be finding out in the next few weeks whether we use XACT, or some >>> other audio middleware solution. >>> >>> On another note, Alexander Brandon spoke pretty highly about the >>> Unreal sound engine in his Mix magazine article. >>> >>> http://mixonline.com/basics/education/audio_audio_middleware_part_2/ >>> >>> Out of curiosity, has anyone licensed just the audio portion of the >>> Unreal engine? Do they offer such a thing? I don't have any >>> experience with it. >>> >>> Thanks! >>> >>> --Michael Sweet >> > > > > > >