Yeah, I bet his in game memory usage was no more than a couple of megs! The X-Box only has 64 MB of RAM in the first place if I remember... DMP stupidly loads everything into memory no matter if its streaming or not. My voice meter can get up to 64 after a while, but usually I'm somewhere between 5-45 voices. I think I'm getting laxer and laxer about that since there have been no complaints from the dev team even when I ask, "How am I doing? I'm using more CPU now..". My DLS RAM memory usage caps at 11MB, the team has been pretty generous with me. It's orchestral so I really need as much as I can get. If it was techno I would prolly be fine with 6MB or less even. -Scott Morgan http://Morganstudios.com ----- Original Message ----- From: "Jason Booth" <jason@xxxxxxxxxxxxxxxx> To: <directmusic@xxxxxxxxxxxxx> Sent: Thursday, January 30, 2003 4:08 PM Subject: [directmusic] Re: Survey > > Well, in actual game memory, the most I've ever done is 300megs of > sample data. That was for a test project where we didn't really pay > attention to memory footprint, and went straight for quality and > interactivity. The 1.2gig project is streaming wav based, and because > DMP insists on loading all of those wav's into memory when your working > on them, it's a real heffer of a project. If it actually streamed them, > like they do in the game, it'd be a lot less.. > > > -----Original Message----- > From: Paul Stroud [mailto:paul@xxxxxxxxxxxxxxxxxxxxxxxxxxxx]=20 > Sent: Thursday, January 30, 2003 6:58 PM > To: directmusic@xxxxxxxxxxxxx > Subject: [directmusic] Re: Survey > > > > Over a gig? Gulp. You can't be serious. > > Was this for PC or XBox? I wouldn't expect the entire game to take up > that much space. > > By memory, I was talking about RAM. 1.2 gig of RAM would be one hell of > a minimum requirement. > > > -----Original Message----- > > From: directmusic-bounce@xxxxxxxxxxxxx=20 > > [mailto:directmusic-bounce@xxxxxxxxxxxxx]On Behalf Of Jason Booth > > Sent: 30 January 2003 18:01 > > To: directmusic@xxxxxxxxxxxxx > > Subject: [directmusic] Re: Survey > > > > > > > > 1). What has been the peak number of Voices you have implemented.=20 > > Please give figures including and excluding the microsoft synth > > > > We usually cap it at 64, although theoretically a large group of > > > people playing music together in AC2 could generate double ro tripple=20 > > that voice count.=3D20 > > > > > > 2). What has been your largest memory consumption in a single script=20 > > loading? > > > > 500mb > > > > > > 3) What was the largest peak memory consumption that you have allowed > > > > 1.2gb > > > > 4) How did you measure this > > > > DMPs display - in game it would be streaming.. > > > > > > 5) How large was the largest (in terms of disk space) single project=20 > > you have worked on. Assuming that you use one project per piece of=20 > > music. > > > > Not including the source files (which are much, much larger), about a=20 > > gig or so. It compresses down smaller when in MP3 format.. > > > > > > > > > > > > > > > >