He deserved it for being a self righteous prick. On Tue, Jun 10, 2014 at 4:55 PM, Di Lhong <numotd@xxxxxxxxx> wrote: > Who are the remaining characters from MK9 btw? I remember Sindel butchered > a few...but some didn't die during that event...just broken legs or arm i > think. > > Liu Kang accidentally got killed by Raiden? lolz wut > > > On Tue, Jun 10, 2014 at 4:48 PM, Di Lhong <numotd@xxxxxxxxx> wrote: > >> On the positive side of MKX. >> >> Character designs is amazing (Hodor character is well designed). Art >> direction is beautiful (Love the pirate stage). Nothing felt out of place. >> Animation is good. >> >> >> On Tue, Jun 10, 2014 at 4:39 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: >> >>> It's the best shit ever, yeah ye!!! >>> >>> On Tue, Jun 10, 2014 at 4:36 PM, Nicholas Robertson-Muir >>> <nicmuir@xxxxxxxxx> wrote: >>> > Started the anime of Jojo's >>> > >>> > So manly! >>> > >>> > >>> > On Tue, Jun 10, 2014 at 4:29 PM, Manase Zote <bmlzote@xxxxxxxxx> >>> wrote: >>> >> >>> >> I'm sure Kabal, Kenshi and Noob are stronger zoners than anyone in >>> >> Injustice :D >>> >> To counter zoning abuse you have teleports/amour/(Jade's invincibility >>> >> state) in MK so it's all good :) >>> >> >>> >> On Tue, Jun 10, 2014 at 4:13 PM, Nicholas Robertson-Muir >>> >> <nicmuir@xxxxxxxxx> wrote: >>> >> > There was WAY more zoning too. >>> >> > >>> >> > >>> >> > On Tue, Jun 10, 2014 at 4:12 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >>> >> >> >>> >> >> I don't think it's just the dash speed. I feel the game's pacing >>> isn't >>> >> >> the >>> >> >> same as MK9. It feels sluggish. Maybe it's because you played >>> Grundy. >>> >> >> But >>> >> >> the wager does kill the game flow. >>> >> >> >>> >> >> >>> >> >> On Tue, Jun 10, 2014 at 4:03 PM, Wynand-Ben < >>> paashaasggx@xxxxxxxxxxx> >>> >> >> wrote: >>> >> >>> >>> >> >>> The cosmetic stuff like trait has no technical effect imo. It >>> simply >>> >> >>> groups your character defining element to a specific button. >>> >> >>> >>> >> >>> There is nothing less or more technical about Injustice than >>> there is >>> >> >>> with MK. >>> >> >>> >>> >> >>> >>> >> >>> Also injustice feels slow due to slow dashes imo. MK has very >>> quick >>> >> >>> dashes that can be cancelled. Like doing Dash1Dash1Dash1 etc for >>> some >>> >> >>> combos (Nightwolf). >>> >> >>> >>> >> >>> In injustice you are lucky if can still combo agter a dash and >>> then >>> >> >>> usually only if you do some kind of freeze/bounce type move. >>> >> >>> >>> >> >>> >>> >> >>> >>> >> >>> ________________________________ >>> >> >>> From: numotd@xxxxxxxxx >>> >> >>> Date: Tue, 10 Jun 2014 15:56:10 +0200 >>> >> >>> >>> >> >>> Subject: Re: USF4 changes! >>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >> >>> >>> >> >>> Hmmm true. I'd prefer the game to be technical than "cosmetic". >>> >> >>> >>> >> >>> I personally feel Injustice is more cosmetic than >>> technical...there >>> >> >>> are >>> >> >>> some strong point of the game (giving everyone similar form of >>> >> >>> overheads >>> >> >>> (f+3) is nice. >>> >> >>> >>> >> >>> Another thing that i fear is the speed of the game...Injustice >>> feels >>> >> >>> slower than MK9. >>> >> >>> >>> >> >>> >>> >> >>> On Tue, Jun 10, 2014 at 3:52 PM, Wynand-Ben < >>> paashaasggx@xxxxxxxxxxx> >>> >> >>> wrote: >>> >> >>> >>> >> >>> I agree, I said earlier they should keep it the same. >>> >> >>> >>> >> >>> Adding a trait button is nothing more of a "cosmetic" change if >>> >> >>> anything >>> >> >>> else. >>> >> >>> >>> >> >>> Whether they add it or keep the same would have no impact in the >>> end >>> >> >>> if >>> >> >>> they cant balance the properties of the moves regardless of how >>> they >>> >> >>> are >>> >> >>> executed. >>> >> >>> >>> >> >>> ________________________________ >>> >> >>> From: numotd@xxxxxxxxx >>> >> >>> Date: Tue, 10 Jun 2014 15:45:06 +0200 >>> >> >>> >>> >> >>> Subject: Re: USF4 changes! >>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >> >>> >>> >> >>> Then they should fix the characters and moveset before introducing >>> >> >>> something new... >>> >> >>> >>> >> >>> >>> >> >>> On Tue, Jun 10, 2014 at 3:43 PM, Wynand-Ben < >>> paashaasggx@xxxxxxxxxxx> >>> >> >>> wrote: >>> >> >>> >>> >> >>> Imbalancing character moves or systems makes a game imbalanced >>> >> >>> >>> >> >>> A trait button cant make the game imbalanced. >>> >> >>> >>> >> >>> If they make the "trait" moves imbalanced then yes its a problem. >>> >> >>> >>> >> >>> They can just as easily fuck up and imbalance the non-trait moves >>> and >>> >> >>> get >>> >> >>> the exact same effect. >>> >> >>> >>> >> >>> ________________________________ >>> >> >>> From: numotd@xxxxxxxxx >>> >> >>> Date: Tue, 10 Jun 2014 15:36:52 +0200 >>> >> >>> >>> >> >>> Subject: Re: USF4 changes! >>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >> >>> >>> >> >>> Ok. to simplify what i'm trying to say. MK9's system is fine as >>> it is. >>> >> >>> Introducing Injustice's trait system can make the game >>> imbalance... >>> >> >>> >>> >> >>> I enjoyed MK9 a lot. Didn't like Injustice so much because there >>> is no >>> >> >>> ground zero for everyone. >>> >> >>> >>> >> >>> >>> >> >>> On Tue, Jun 10, 2014 at 3:31 PM, Di Lhong <numotd@xxxxxxxxx> >>> wrote: >>> >> >>> >>> >> >>> That sounds like a lazy system... >>> >> >>> >>> >> >>> SF4 and TTT2 doesn't have such system. IF you can't do a >>> multithrow, >>> >> >>> it's >>> >> >>> your fault. >>> >> >>> >>> >> >>> Trait system make things harder to balance the game. Grundy is >>> big and >>> >> >>> slow but he makes up for it with damage which should be more than >>> >> >>> enough. >>> >> >>> Why does he need a button for multi-throw? In Tekken, they >>> balance out >>> >> >>> by >>> >> >>> giving everyone have AT LEAST some sort of punishment (eg. Jabs) >>> >> >>> making >>> >> >>> everyone's jab 10frame. Big characters may have worst >>> sidestepping but >>> >> >>> they >>> >> >>> make up in damage and range. It's all innate mechanics, didn't >>> need to >>> >> >>> rely >>> >> >>> on special or button to make them strong. SF balance out things by >>> >> >>> walkspeed, health, stun, etc. >>> >> >>> >>> >> >>> MK9 is imbalance in terms on frame data and damage. Which can be >>> fixed >>> >> >>> easily if they want to. >>> >> >>> >>> >> >>> Injustice on the other hand, feels very imbalance because of the >>> >> >>> character design in the beginning. Catwomen vs GL or Supes is just >>> >> >>> retarded...And if they buff Catwomen somehow specifically for GL >>> or >>> >> >>> Supes...it might introduce more issues to characters she already >>> have >>> >> >>> advantage with in the beginning. >>> >> >>> >>> >> >>> >>> >> >>> On Tue, Jun 10, 2014 at 3:18 PM, Wynand-Ben < >>> paashaasggx@xxxxxxxxxxx> >>> >> >>> wrote: >>> >> >>> >>> >> >>> Every trait doesnt have to be a "mode" >>> >> >>> >>> >> >>> Grundies trait is 3 different throws. >>> >> >>> Arrows trait loads one of 3 different elemental arrows and fires >>> them >>> >> >>> pressed without directional inputs. >>> >> >>> Others are stance changes or temporary buffs >>> >> >>> >>> >> >>> It can be used for anything they wish with any kind of input >>> >> >>> difficulty. >>> >> >>> Normal moves, specials, stances etc. >>> >> >>> >>> >> >>> Why does trait suddenly mean you give people uneeded stuff? >>> >> >>> >>> >> >>> ________________________________ >>> >> >>> From: numotd@xxxxxxxxx >>> >> >>> Date: Tue, 10 Jun 2014 15:08:55 +0200 >>> >> >>> >>> >> >>> Subject: Re: USF4 changes! >>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >> >>> >>> >> >>> It's like saying, suddenly capos can avoid all moves from 1 >>> button, >>> >> >>> kaz >>> >> >>> gets CH all the time...etc. If it's only kaz who gets it then, kaz >>> >> >>> probably >>> >> >>> will have some clear disadvantage when he's not in steroid mode. >>> The >>> >> >>> whole >>> >> >>> steroid system for ALL characters will make it harder to balance >>> the >>> >> >>> game >>> >> >>> properly. Characters that have strong normals and specials already >>> >> >>> shouldn't >>> >> >>> get steroids... >>> >> >>> >>> >> >>> >>> >> >>> On Tue, Jun 10, 2014 at 3:00 PM, Wynand-Ben < >>> paashaasggx@xxxxxxxxxxx> >>> >> >>> wrote: >>> >> >>> >>> >> >>> I dont see how it matter really >>> >> >>> >>> >> >>> The end result is the same. >>> >> >>> >>> >> >>> They would be equally unique with or without the trait system. >>> All it >>> >> >>> does is alter the inputs, it doesnt magically make your character >>> more >>> >> >>> or >>> >> >>> less unique. >>> >> >>> >>> >> >>> ________________________________ >>> >> >>> From: numotd@xxxxxxxxx >>> >> >>> Date: Tue, 10 Jun 2014 14:56:48 +0200 >>> >> >>> >>> >> >>> Subject: Re: USF4 changes! >>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >> >>> >>> >> >>> Sacrificing 1 button just for Trait and having 1,2,3 as light >>> medium, >>> >> >>> heavy is a bit meh...prefer 1,2 to be punches 3,4 being kicks >>> (don't >>> >> >>> need to >>> >> >>> be left right, can be light medium too) >>> >> >>> >>> >> >>> Also we should rely on trait system to make a character unique. >>> their >>> >> >>> normals and specials should be more than enough. >>> >> >>> >>> >> >>> >>> >> >>> On Tue, Jun 10, 2014 at 2:54 PM, Wynand-Ben < >>> paashaasggx@xxxxxxxxxxx> >>> >> >>> wrote: >>> >> >>> >>> >> >>> What difference does it make if its done via trait or other >>> button? >>> >> >>> >>> >> >>> The effect is the same. You still do the input for the skill. >>> >> >>> >>> >> >>> ________________________________ >>> >> >>> From: numotd@xxxxxxxxx >>> >> >>> Date: Tue, 10 Jun 2014 14:49:32 +0200 >>> >> >>> >>> >> >>> Subject: Re: USF4 changes! >>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >> >>> >>> >> >>> In the gameplay vid, scorpion did some weird fire power up move? >>> >> >>> please >>> >> >>> no trait system...if it's part of his specials then it's ok (like >>> >> >>> Jade's >>> >> >>> Projectile Negation thing) >>> >> >>> >>> >> >>> >>> >> >>> On Tue, Jun 10, 2014 at 2:46 PM, Donaldson, Alasdair >>> >> >>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>> >> >>> >>> >> >>> Reiko. >>> >> >>> From: Nicholas Robertson-Muir [mailto:nicmuir@xxxxxxxxx] >>> >> >>> Sent: Tuesday, June 10, 2014 02:44 PM South Africa Standard Time >>> >> >>> >>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> >>> >> >>> Subject: Re: USF4 changes! >>> >> >>> >>> >> >>> Cyber Zombie Netherrealm Day-Wolf? >>> >> >>> >>> >> >>> >>> >> >>> On Tue, Jun 10, 2014 at 2:42 PM, Wynand-Ben < >>> paashaasggx@xxxxxxxxxxx> >>> >> >>> wrote: >>> >> >>> >>> >> >>> Cyber Nightwolf! >>> >> >>> >>> >> >>> ________________________________ >>> >> >>> From: alasdair.donaldson@xxxxxxxxxx >>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >> >>> Subject: Re: USF4 changes! >>> >> >>> Date: Tue, 10 Jun 2014 12:41:09 +0000 >>> >> >>> >>> >> >>> >>> >> >>> I hope we don't get a long list of crappy dlc characters again. >>> >> >>> From: Wynand-Ben [mailto:paashaasggx@xxxxxxxxxxx] >>> >> >>> Sent: Tuesday, June 10, 2014 02:39 PM South Africa Standard Time >>> >> >>> >>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> >>> >> >>> Subject: RE: USF4 changes! >>> >> >>> >>> >> >>> Zombi Nightwolf shall rise from his grave! >>> >> >>> >>> >> >>> ________________________________ >>> >> >>> From: numotd@xxxxxxxxx >>> >> >>> Date: Tue, 10 Jun 2014 14:36:20 +0200 >>> >> >>> >>> >> >>> Subject: Re: USF4 changes! >>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >> >>> >>> >> >>> He dead. >>> >> >>> >>> >> >>> >>> >> >>> On Tue, Jun 10, 2014 at 2:34 PM, Wynand-Ben < >>> paashaasggx@xxxxxxxxxxx> >>> >> >>> wrote: >>> >> >>> >>> >> >>> Buff Nightwolf! >>> >> >>> >>> >> >>> ________________________________ >>> >> >>> From: alasdair.donaldson@xxxxxxxxxx >>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >> >>> Subject: Re: USF4 changes! >>> >> >>> Date: Tue, 10 Jun 2014 12:31:59 +0000 >>> >> >>> >>> >> >>> >>> >> >>> Or Sonya or Cage... >>> >> >>> Oddly enough none of us mained the broken characters. >>> >> >>> >>> >> >>> From: Di Lhong [mailto:numotd@xxxxxxxxx] >>> >> >>> Sent: Tuesday, June 10, 2014 02:29 PM South Africa Standard Time >>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> >>> >> >>> Subject: Re: USF4 changes! >>> >> >>> >>> >> >>> Nina chainthrow breakers is utter useless...you can break those >>> chains >>> >> >>> and dmg nina lolz. >>> >> >>> >>> >> >>> Not sure how we can balance out the whole breaker issue. Shouldn't >>> >> >>> revolve the whole game mechanism just because a few characters >>> from >>> >> >>> MK9 had >>> >> >>> issues. Why don't just buff them instead? >>> >> >>> >>> >> >>> If you play characters in the same tier list, the game plays fine. >>> >> >>> It's >>> >> >>> only when you choose those crazy mofos like kenshi, kung lao, >>> kabal, >>> >> >>> etc. >>> >> >>> your lower tiered characters suffer. >>> >> >>> >>> >> >>> >>> >> >>> On Tue, Jun 10, 2014 at 2:23 PM, Donaldson, Alasdair >>> >> >>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>> >> >>> >>> >> >>> Nina has breakers that start chain throws. >>> >> >>> MK9 had a lot wrong with it, but I really enjoyed the game. >>> >> >>> From: Nicholas Robertson-Muir [mailto:nicmuir@xxxxxxxxx] >>> >> >>> Sent: Tuesday, June 10, 2014 02:20 PM South Africa Standard Time >>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> >>> >> >>> Subject: Re: USF4 changes! >>> >> >>> >>> >> >>> I'm with Paas. >>> >> >>> The "breakers" have been a cop-out. >>> >> >>> A breaker that starts a new combo would be so cool. Why has >>> no-one >>> >> >>> done >>> >> >>> it? >>> >> >>> >>> >> >>> >>> >> >>> On Tue, Jun 10, 2014 at 2:16 PM, Wynand-Ben < >>> paashaasggx@xxxxxxxxxxx> >>> >> >>> wrote: >>> >> >>> >>> >> >>> Nah fuck MK9 combo breakers >>> >> >>> >>> >> >>> The whole mechanic is fucked up imo. From being useless to OP >>> >> >>> depending >>> >> >>> in who you are playing etc. >>> >> >>> >>> >> >>> ________________________________ >>> >> >>> From: numotd@xxxxxxxxx >>> >> >>> Date: Tue, 10 Jun 2014 13:42:08 +0200 >>> >> >>> >>> >> >>> Subject: Re: USF4 changes! >>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >> >>> >>> >> >>> Combo breakers are fine in MK9. >>> >> >>> >>> >> >>> Don't just copy injustice...that game is meh compare to MK9. It's >>> like >>> >> >>> BR4 compare to BR3...one is an actual fighting game...another is a >>> >> >>> showcase >>> >> >>> of power/special game... >>> >> >>> >>> >> >>> >>> >> >>> On Tue, Jun 10, 2014 at 1:39 PM, Wynand-Ben < >>> paashaasggx@xxxxxxxxxxx> >>> >> >>> wrote: >>> >> >>> >>> >> >>> I just hope they remove or change the combo breakers in MK9 work >>> >> >>> completely. >>> >> >>> >>> >> >>> Would not mind them just copying Injustice in that department. >>> >> >>> >>> >> >>> >>> >> >>> Better balance would be a huge plus aswell :P >>> >> >>> >>> >> >>> > Date: Tue, 10 Jun 2014 13:34:09 +0200 >>> >> >>> >>> >> >>> > Subject: Re: USF4 changes! >>> >> >>> > From: bmlzote@xxxxxxxxx >>> >> >>> > To: cpt-fgc@xxxxxxxxxxxxx >>> >> >>> > >>> >> >>> > You mean this. lol >>> >> >>> > >>> >> >>> > https://www.youtube.com/watch?v=UxUIx7vMY4Y >>> >> >>> > >>> >> >>> > I everyone still has the same walk speed, jump, running >>> mechanic and >>> >> >>> > they now added stage inter-actibles. >>> >> >>> > >>> >> >>> > On Tue, Jun 10, 2014 at 1:24 PM, Di Lhong <numotd@xxxxxxxxx> >>> wrote: >>> >> >>> > > MKX does look a bit injustice-ish...hopefully they didn't >>> change >>> >> >>> > > the >>> >> >>> > > button >>> >> >>> > > layout too :/ >>> >> >>> > > >>> >> >>> > > Yes on the bug lady! my cup of tea :) >>> >> >>> > > >>> >> >>> > > >>> >> >>> > > On Tue, Jun 10, 2014 at 1:18 PM, Manase Zote < >>> bmlzote@xxxxxxxxx> >>> >> >>> > > wrote: >>> >> >>> > >> >>> >> >>> > >> I'm Stil not a fan of those prices, I mean the Americans and >>> >> >>> > >> Japanese >>> >> >>> > >> are paying ±R4000 for a machine(stand alone) and we a third >>> world >>> >> >>> > >> country are charged 50% more... >>> >> >>> > >> We are still better off than Brazil tho but those guys will >>> >> >>> > >> surely >>> >> >>> > >> import their machines from elsewhere. >>> >> >>> > >> >>> >> >>> > >> On Tue, Jun 10, 2014 at 1:10 PM, Wynand-Ben >>> >> >>> > >> <paashaasggx@xxxxxxxxxxx> >>> >> >>> > >> wrote: >>> >> >>> > >> > Atleast with Xbone releasing it will give the business end >>> >> >>> > >> > folks >>> >> >>> > >> > incentive >>> >> >>> > >> > to lower the PS4 price a bit. >>> >> >>> > >> > >>> >> >>> > >> > They will be going for the same Dollar/Euro value so cant >>> be >>> >> >>> > >> > having the >>> >> >>> > >> > Xbone going for 6300 and PS4 for 6700. >>> >> >>> > >> > >>> >> >>> > >> > Will probably be some nice competitive pricing and bundling >>> >> >>> > >> > near >>> >> >>> > >> > the end >>> >> >>> > >> > of >>> >> >>> > >> > the year. >>> >> >>> > >> > >>> >> >>> > >> > >>> >> >>> > >> > R1700 extra for the kinect is a but much tho... >>> >> >>> > >> > >>> >> >>> > >> >> Date: Tue, 10 Jun 2014 13:05:36 +0200 >>> >> >>> > >> > >>> >> >>> > >> >> Subject: Re: USF4 changes! >>> >> >>> > >> >> From: bmlzote@xxxxxxxxx >>> >> >>> > >> >> To: cpt-fgc@xxxxxxxxxxxxx >>> >> >>> > >> >> >>> >> >>> > >> >> S.A. is rich bra, they don't care about the Xbone's price >>> :D >>> >> >>> > >> >> >>> >> >>> > >> >> On Tue, Jun 10, 2014 at 1:00 PM, Ashraf Barendse >>> >> >>> > >> >> <ashraf.barendse@xxxxxxxxx> wrote: >>> >> >>> > >> >> > Holy Shitballs Batman, Xbone with Kinect is 8 grand. >>> >> >>> > >> >> > >>> >> >>> > >> >> > >>> >> >>> > >> >> > >>> >> >>> > >> >> > >>> >> >>> > >> >> > On Tue, Jun 10, 2014 at 12:56 PM, Manase Zote >>> >> >>> > >> >> > <bmlzote@xxxxxxxxx> >>> >> >>> > >> >> > wrote: >>> >> >>> > >> >> >> >>> >> >>> > >> >> >> Xbone = Xbox one >>> >> >>> > >> >> >> >>> >> >>> > >> >> >> On Tue, Jun 10, 2014 at 12:42 PM, >>> >> >>> > >> >> >> <greattekkenmaster@xxxxxxxxx> >>> >> >>> > >> >> >> wrote: >>> >> >>> > >> >> >> > Dead rising has always been for PC and Xbox,, also >>> what >>> >> >>> > >> >> >> > is >>> >> >>> > >> >> >> > XBone??? >>> >> >>> > >> >> >> > Sent via my BlackBerry from Vodacom - let your email >>> find >>> >> >>> > >> >> >> > you! >>> >> >>> > >> >> >> > ________________________________ >>> >> >>> > >> >> >> > From: Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>> >> >>> > >> >> >> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >> >>> > >> >> >> > Date: Tue, 10 Jun 2014 10:46:02 +0000 >>> >> >>> > >> >> >> > To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> >>> >> >>> > >> >> >> > ReplyTo: cpt-fgc@xxxxxxxxxxxxx >>> >> >>> > >> >> >> > Subject: RE: USF4 changes! >>> >> >>> > >> >> >> > >>> >> >>> > >> >> >> > Aint PC getting Dead Rising 3 soon? >>> >> >>> > >> >> >> > >>> >> >>> > >> >> >> > DLC may follow aswell >>> >> >>> > >> >> >> > >>> >> >>> > >> >> >> > ________________________________ >>> >> >>> > >> >> >> > From: ashraf.barendse@xxxxxxxxx >>> >> >>> > >> >> >> > Date: Tue, 10 Jun 2014 12:42:46 +0200 >>> >> >>> > >> >> >> > Subject: Re: USF4 changes! >>> >> >>> > >> >> >> > To: cpt-fgc@xxxxxxxxxxxxx >>> >> >>> > >> >> >> > >>> >> >>> > >> >> >> > New DLC for Dead Rising 3. It's called "Super Ultra >>> Dead >>> >> >>> > >> >> >> > Rising 3' >>> >> >>> > >> >> >> > Arcade >>> >> >>> > >> >> >> > Remix Hyper Edition EX + α" >>> >> >>> > >> >> >> > Dammit why is it Xbone only. >>> >> >>> > >> >> >> > >>> >> >>> > >> >> >> > https://www.youtube.com/watch?v=mxVGTDcfR3s >>> >> >>> > >> >> >> > >>> >> >>> > >> >> >> > >>> >> >>> > >> >> >> > On Tue, Jun 10, 2014 at 12:29 PM, Manase Zote >>> >> >>> > >> >> >> > <bmlzote@xxxxxxxxx> >>> >> >>> > >> >> >> > wrote: >>> >> >>> > >> >> >> > >>> >> >>> > >> >> >> > Kool :) >>> >> >>> > >> >> >> > >>> >> >>> > >> >> >> > On Tue, Jun 10, 2014 at 12:24 PM, Wynand-Ben >>> >> >>> > >> >> >> > <paashaasggx@xxxxxxxxxxx> >>> >> >>> > >> >> >> > wrote: >>> >> >>> > >> >> >> >> I guess so... more like a mini-game :P >>> >> >>> > >> >> >> >> >>> >> >>> > >> >> >> >> You do get extra "something" if you got the normal >>> game >>> >> >>> > >> >> >> >> they >>> >> >>> > >> >> >> >> claim. >>> >> >>> > >> >> >> >> >>> >> >>> > >> >> >> >>> Date: Tue, 10 Jun 2014 12:20:37 +0200 >>> >> >>> > >> >> >> >> >>> >> >>> > >> >> >> >>> Subject: Re: USF4 changes! >>> >> >>> > >> >> >> >>> From: bmlzote@xxxxxxxxx >>> >> >>> > >> >> >> >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >> >>> > >> >> >> >>> >>> >> >>> > >> >> >> >>> So it's not DLC then... >>> >> >>> > >> >> >> >>> >>> >> >>> > >> >> >> >>> On Tue, Jun 10, 2014 at 11:49 AM, Nicholas >>> >> >>> > >> >> >> >>> Robertson-Muir >>> >> >>> > >> >> >> >>> <nicmuir@xxxxxxxxx> wrote: >>> >> >>> > >> >> >> >>> > Yay... Infamous. >>> >> >>> > >> >> >> >>> > Happy it's a stand-alone too. >>> >> >>> > >> >> >> >>> > No need for a whirring disc. >>> >> >>> > >> >> >> >>> > >>> >> >>> > >> >> >> >>> > >>> >> >>> > >> >> >> >>> > On Tue, Jun 10, 2014 at 11:32 AM, Nicholas >>> >> >>> > >> >> >> >>> > Robertson-Muir >>> >> >>> > >> >> >> >>> > <nicmuir@xxxxxxxxx> wrote: >>> >> >>> > >> >> >> >>> >> >>> >> >>> > >> >> >> >>> >> Most exciting announcement. >>> >> >>> > >> >> >> >>> >> Infamous Second Son DLC. >>> >> >>> > >> >> >> >>> > >>> >> >>> > >> >> >> >>> > >>> >> >>> > >> >> >> >>> >>> >> >>> > >> >> >> >>> >>> >> >>> > >> >> >> >>> >>> >> >>> > >> >> >> >>> >>> >> >>> > >> >> >> >>> >>> >> >>> > >> >> >> >>> >>> ========================================================================= >>> >> >>> > >> >> >> >>> You are subscribed to the Cape Town Fighting Game >>> >> >>> > >> >> >> >>> Community >>> >> >>> > >> >> >> >>> mailing >>> >> >>> > >> >> >> >>> list. >>> >> >>> > >> >> >> >>> >>> >> >>> > >> >> >> >>> //www.freelists.org/list/cpt-fgc >>> >> >>> > >> >> >> > >>> >> >>> > >> >> >> > >>> >> >>> > >> >> >> > >>> >> >>> > >> >> >> > >>> >> >>> > >> >> >> > >>> >> >>> > >> >> >> > >>> ========================================================================= >>> >> >>> > >> >> >> > You are subscribed to the Cape Town Fighting Game >>> >> >>> > >> >> >> > Community >>> >> >>> > >> >> >> > mailing >>> >> >>> > >> >> >> > list. >>> >> >>> > >> >> >> > >>> >> >>> > >> >> >> > //www.freelists.org/list/cpt-fgc >>> >> >>> > >> >> >> > >>> >> >>> > >> >> >> > >>> >> >>> > >> >> >> You are subscribed to the Cape Town Fighting Game >>> Community >>> >> >>> > >> >> >> mailing >>> >> >>> > >> >> >> list. >>> >> >>> > >> >> >> >>> >> >>> > >> >> >> //www.freelists.org/list/cpt-fgc >>> >> >>> > >> >> > >>> >> >>> > >> >> > >>> >> >>> > >> >> ========================You are subscribed to the Cape >>> Town >>> >> >>> > >> >> Fighting >>> >> >>> > >> >> Game >>> >> >>> > >> >> Community mailing list. >>> >> >>> > >> >> >>> >> >>> > >> >> //www.freelists.org/list/cpt-fgc >>> >> >>> > >> You are subscribed to the Cape Town Fighting Game Community >>> >> >>> > >> mailing >>> >> >>> > >> list. >>> >> >>> > >> >>> >> >>> > >> //www.freelists.org/list/cpt-fgc >>> >> >>> > > >>> >> >>> > > >>> >> >>> > ========================You are subscribed to the Cape Town >>> Fighting >>> >> >>> > Game Community mailing list. >>> >> >>> > >>> >> >>> > //www.freelists.org/list/cpt-fgc >>> >> >>> >>> >> >>> >>> >> >>> >>> >> >>> ________________________________ >>> >> >>> The information in this e-mail is confidential and may be legally >>> >> >>> privileged. 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Each member firm of KPMG International is a legally >>> >> >>> distinct and >>> >> >>> separate entity and each describes itself as such. Information >>> about >>> >> >>> the >>> >> >>> structure and jurisdiction of your local KPMG member firm can be >>> >> >>> obtained >>> >> >>> from your KPMG representative. >>> >> >>> >>> >> >>> This footnote also confirms that this e-mail message has been >>> swept by >>> >> >>> AntiVirus software. >>> >> >>> >>> >> >>> >>> >> >>> >>> >> >>> >>> >> >>> >>> >> >>> >>> >> >>> >>> >> >>> >>> >> >> >>> >> > >>> >> You are subscribed to the Cape Town Fighting Game Community mailing >>> list. >>> >> >>> >> //www.freelists.org/list/cpt-fgc >>> > >>> > >>> You are subscribed to the Cape Town Fighting Game Community mailing list. >>> >>> //www.freelists.org/list/cpt-fgc >>> >> >> >