[CPT-FGC] Re: Hi

  • From: Wynand-Ben Viljoen <paashaasggx@xxxxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Mon, 18 Nov 2013 10:09:41 +0000

Will definitely bother you about that.

Is wiring easy to do/get here.  Or should I just order wiring aswell?

Like
http://www.focusattack.com/10-connection-110-ground-daisy-chain-wire/
and
http://www.focusattack.com/red-16pc-wire-with-110-quick-disconnect/

Not even sure if those quick disconnects will fit on Keyboard buttons...

> Date: Mon, 18 Nov 2013 02:01:37 -0800
> Subject: [CPT-FGC] Re: Hi
> From: gieroadsteve@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> 
> Paas let me know where I can help wrt soldering and whatever.
> we can also discuss my ascension to the ranks of the master race.
> 
> On 18/11/2013, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote:
> > F u khan, go halfys with salie, hl or lumi. They play bb
> >
> >> Date: Mon, 18 Nov 2013 01:52:35 -0800
> >> Subject: [CPT-FGC] Re: Hi
> >> From: gieroadsteve@xxxxxxxxx
> >> To: cpt-fgc@xxxxxxxxxxxxx
> >>
> >> Not anymore dog, I gots bigger fish to fry.
> >> thanks for the heads up though.
> >>
> >> On 18/11/2013, Wynand-Ben Viljoen <paashaasggx@xxxxxxxxxxx> wrote:
> >> > @Steve
> >> >
> >> > You still interisted in that PS360+ PCB?
> >> > I will probably be ordering it + my keyboard this week somewhere.
> >> >
> >> > From: lindseyak@xxxxxxxxxxx
> >> > To: cpt-fgc@xxxxxxxxxxxxx
> >> > Subject: [CPT-FGC] Re: Hi
> >> > Date: Mon, 18 Nov 2013 09:00:45 +0000
> >> >
> >> >
> >> >
> >> >
> >> > Meh, i dnt do science. Needs more bb
> >> >
> >> > Date: Mon, 18 Nov 2013 10:50:13 +0200
> >> > Subject: [CPT-FGC] Re: Hi
> >> > From: ilitirit@xxxxxxxxx
> >> > To: cpt-fgc@xxxxxxxxxxxxx
> >> >
> >> > So this SSFIV OS is stupidly good:
> >> > http://www.eventhubs.com/news/2013/nov/17/proximity-blocking-option-selects-punish-whiffs-and-more-super-street-fighter-4-arcade-edition-v2012/
> >> >
> >> >
> >> > James Chen said he received word that it's training mode only, but some
> >> > people are saying they've done it in versus mode.
> >> >
> >> > Basically it seems like proximity blocking either extends the command
> >> > input
> >> > buffer by several frames, or it shortens a moves recovery.  So if you
> >> > buffer
> >> > a move during the recovery of another and immediately hold downback,
> >> > the
> >> > buffered move will only come out if the opponent whiffs a move a range
> >> > that
> >> > activates proximity blocking.
> >> >
> >> >
> >> > I haven't tested it myself though.
> >> >
> >> >
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