[CPT-FGC] Re: Hi

  • From: lindsey kiviets <lindseyak@xxxxxxxxxxx>
  • To: <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Mon, 18 Nov 2013 09:57:11 +0000

F u khan, go halfys with salie, hl or lumi. They play bb

> Date: Mon, 18 Nov 2013 01:52:35 -0800
> Subject: [CPT-FGC] Re: Hi
> From: gieroadsteve@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> 
> Not anymore dog, I gots bigger fish to fry.
> thanks for the heads up though.
> 
> On 18/11/2013, Wynand-Ben Viljoen <paashaasggx@xxxxxxxxxxx> wrote:
> > @Steve
> >
> > You still interisted in that PS360+ PCB?
> > I will probably be ordering it + my keyboard this week somewhere.
> >
> > From: lindseyak@xxxxxxxxxxx
> > To: cpt-fgc@xxxxxxxxxxxxx
> > Subject: [CPT-FGC] Re: Hi
> > Date: Mon, 18 Nov 2013 09:00:45 +0000
> >
> >
> >
> >
> > Meh, i dnt do science. Needs more bb
> >
> > Date: Mon, 18 Nov 2013 10:50:13 +0200
> > Subject: [CPT-FGC] Re: Hi
> > From: ilitirit@xxxxxxxxx
> > To: cpt-fgc@xxxxxxxxxxxxx
> >
> > So this SSFIV OS is stupidly good:
> > http://www.eventhubs.com/news/2013/nov/17/proximity-blocking-option-selects-punish-whiffs-and-more-super-street-fighter-4-arcade-edition-v2012/
> >
> >
> > James Chen said he received word that it's training mode only, but some
> > people are saying they've done it in versus mode.
> >
> > Basically it seems like proximity blocking either extends the command input
> > buffer by several frames, or it shortens a moves recovery.  So if you buffer
> > a move during the recovery of another and immediately hold downback, the
> > buffered move will only come out if the opponent whiffs a move a range that
> > activates proximity blocking.
> >
> >
> > I haven't tested it myself though.
> >
> >
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