F u khan, go halfys with salie, hl or lumi. They play bb > Date: Mon, 18 Nov 2013 01:52:35 -0800 > Subject: [CPT-FGC] Re: Hi > From: gieroadsteve@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > Not anymore dog, I gots bigger fish to fry. > thanks for the heads up though. > > On 18/11/2013, Wynand-Ben Viljoen <paashaasggx@xxxxxxxxxxx> wrote: > > @Steve > > > > You still interisted in that PS360+ PCB? > > I will probably be ordering it + my keyboard this week somewhere. > > > > From: lindseyak@xxxxxxxxxxx > > To: cpt-fgc@xxxxxxxxxxxxx > > Subject: [CPT-FGC] Re: Hi > > Date: Mon, 18 Nov 2013 09:00:45 +0000 > > > > > > > > > > Meh, i dnt do science. Needs more bb > > > > Date: Mon, 18 Nov 2013 10:50:13 +0200 > > Subject: [CPT-FGC] Re: Hi > > From: ilitirit@xxxxxxxxx > > To: cpt-fgc@xxxxxxxxxxxxx > > > > So this SSFIV OS is stupidly good: > > http://www.eventhubs.com/news/2013/nov/17/proximity-blocking-option-selects-punish-whiffs-and-more-super-street-fighter-4-arcade-edition-v2012/ > > > > > > James Chen said he received word that it's training mode only, but some > > people are saying they've done it in versus mode. > > > > Basically it seems like proximity blocking either extends the command input > > buffer by several frames, or it shortens a moves recovery. So if you buffer > > a move during the recovery of another and immediately hold downback, the > > buffered move will only come out if the opponent whiffs a move a range that > > activates proximity blocking. > > > > > > I haven't tested it myself though. > > > > > ========================================================================= > You are subscribed to the Cape Town Fighting Game Community mailing list. > > //www.freelists.org/list/cpt-fgc