[citansdnd] Re: Wish list for Don Edwards/Berrian

  • From: Diana Jakobs <diana.c.jakobs@xxxxxxxxx>
  • To: citansdnd@xxxxxxxxxxxxx
  • Date: Mon, 2 Nov 2009 12:14:13 -0800

That Defender's weapon property... wow... just wow...  I suspect it may
disappear as well, I had to blow a feat (a feat that counts as a multiclass
feat, so I can never take another multiclass,) to convert the spiked chain
into something like that, (it gave proficiency to spiked chains, and gave
them the off hand, light blade & double weapon properties.)

It might stay though... it took Tartarus that one time feat to get a 2d4
weapon with reach, it would take Berrian the superior weapon training feat
and that specific weapon to get something similar, while Tartarus can still
go for what ever kind of flail he liked.  (Though he also has the downside
that he can only get properties that can go on a flail, not a group they
have been generous with, despite the fact that he can get powers that need
light blades thanks to the feat.)  I forget, do double swords count as light
or heavy blades?

On Mon, Nov 2, 2009 at 12:18 AM, Don Edwards <warrl@xxxxxxxxx> wrote:

> Magic weapon: double sword preferred.
>
> Desired enchantment: (Level 4, new in Dragon #381 "Defenders" which
> is attached.) Extending Weapon: The enchanted weapon (any melee
> weapon) has reach and is considered to be a polearm and a spear in
> addition to its normal weapon group.
> Power (Encounter): Free Action. Use this power after you hit a target
> with this weapon. Pull the target 1 square.
>
> But frankly I don't think this particular enchantment will survive as
> currently written. It has too many, too-powerful, really obvious
> interactions. If I were DM, I'd almost certainly say no.
>
> Second choice enchantment: (Level 3, Adventurer's Vault) Rhythm Blade
> (Adventurer´s Vault 2): While you wield this weapon in your off hand,
> your shield bonus to AC and Reflex increases by 1.
>
> Non-weapon but combat related:
>
> (Level 2 Neck, Adventurer's Vault 2) Badge of the Berserker: When you
> charge, your movement made as part of the charge doesn´t provoke
> opportunity attacks.
>
> (Level 2 Feet, Adventurer's Vault) Boots of Adept Charging: After
> charging, you can shift 1 square before your turn ends.
>
> Non-combat, not necessarily magical: a CD player with speakers (as
> opposed to earphones) and a collection of music CDs, or something
> vaguely equivalent.
>
> Side question: In Berrian's backstory (attached) I mention a temple
> that helps freed and escaped slaves. Care to fill in which deity /
> religious order / other such details would sponsor such an effort?
>
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