[chaoscope] Re: Long overdue development update

  • From: "Marjo & Charles Lips" <familylips@xxxxxxxxxx>
  • To: <chaoscope@xxxxxxxxxxxxx>
  • Date: Tue, 22 Apr 2008 20:58:48 +1200

Nicolas, thanks for the hard albeit intermittent work, I am very excited about 
the chance to try out the new version. I for one would be happy to pay for an 
extended version.

Charles
  ----- Original Message ----- 
  From: Chaoscope 
  To: chaoscope@xxxxxxxxxxxxx 
  Sent: Sunday, April 20, 2008 12:42 PM
  Subject: [chaoscope] Long overdue development update


  Hi all,

  Development has been on and off, more off than on to be honest, for 
  various reasons. Here's the latest list of new implemented features in 
  the forthcoming 0.4 version:

  ------------------------------------------------------------------------
  NEW FEATURES

  - New Saturation parameter for all modes
  - Anti-Alias optional for all modes
  - Opacity optional for Solid Mode
  - Quark equation was added
  - Background color for Light and Plasma modes


  FIXES

  - Setting Preview Iterations below 50000 was causing Light and Plasma to 
  crash
  - Gradient name wasn't cleared when gradient was randomized or reversed
  - Closing a project while animating would crash the program
  - View wasn't cleared when no attractor found on fast computers


  MISCELLANEOUS

  - Sliders thumb is resized properly when property is selected
  - Recent files list in File menu
  ------------------------------------------------------------------------

  Added to these are "work-in-progress" features, which aren't fully 
  implemented yet:

  - Dual threaded rendering (90% done)
  - Caching of rendered attractors in RAM
  - Perspective
  - New coloring engine (with ability to switch off gradients)


  The new coloring engine is a pain to implement because it's being moved 
  from the rendering code to the attractor code. It's a bit like changing 
  a gearbox on a car. I'm almost done with it.

  Other features to appear in 0.4:

  - Super sampling
  - Color perspective (haze)
  - Color editor
  - Gradient editor/browser
  - Timed rendering
  - Rendering stopped when specific amount of frustum hits is reached
  - Light editor, interface to position lights in Solid mode
  - Export attractor to ASCII
  - Undo (maybe!)
  - New equations

  As far as 3D is concerned Peter has exclusive use to the specific 3D 
  export version for now. There's a bit of code that improves 3D meshes 
  dramatically and I haven't decided yet if this will be a "pay for 
  commercial use" feature or not.

  Any questions on features are welcome!

  If you found a bug you wish to report please do it now!

  Regards,

  Nicolas Desprez
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