[chaoscope] Re: Long overdue development update
- From: "Marjo & Charles Lips" <familylips@xxxxxxxxxx>
- To: <chaoscope@xxxxxxxxxxxxx>
- Date: Tue, 22 Apr 2008 20:58:48 +1200
Nicolas, thanks for the hard albeit intermittent work, I am very excited about
the chance to try out the new version. I for one would be happy to pay for an
extended version.
Charles
----- Original Message -----
From: Chaoscope
To: chaoscope@xxxxxxxxxxxxx
Sent: Sunday, April 20, 2008 12:42 PM
Subject: [chaoscope] Long overdue development update
Hi all,
Development has been on and off, more off than on to be honest, for
various reasons. Here's the latest list of new implemented features in
the forthcoming 0.4 version:
------------------------------------------------------------------------
NEW FEATURES
- New Saturation parameter for all modes
- Anti-Alias optional for all modes
- Opacity optional for Solid Mode
- Quark equation was added
- Background color for Light and Plasma modes
FIXES
- Setting Preview Iterations below 50000 was causing Light and Plasma to
crash
- Gradient name wasn't cleared when gradient was randomized or reversed
- Closing a project while animating would crash the program
- View wasn't cleared when no attractor found on fast computers
MISCELLANEOUS
- Sliders thumb is resized properly when property is selected
- Recent files list in File menu
------------------------------------------------------------------------
Added to these are "work-in-progress" features, which aren't fully
implemented yet:
- Dual threaded rendering (90% done)
- Caching of rendered attractors in RAM
- Perspective
- New coloring engine (with ability to switch off gradients)
The new coloring engine is a pain to implement because it's being moved
from the rendering code to the attractor code. It's a bit like changing
a gearbox on a car. I'm almost done with it.
Other features to appear in 0.4:
- Super sampling
- Color perspective (haze)
- Color editor
- Gradient editor/browser
- Timed rendering
- Rendering stopped when specific amount of frustum hits is reached
- Light editor, interface to position lights in Solid mode
- Export attractor to ASCII
- Undo (maybe!)
- New equations
As far as 3D is concerned Peter has exclusive use to the specific 3D
export version for now. There's a bit of code that improves 3D meshes
dramatically and I haven't decided yet if this will be a "pay for
commercial use" feature or not.
Any questions on features are welcome!
If you found a bug you wish to report please do it now!
Regards,
Nicolas Desprez
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