[chaoscope] Re: Long overdue development update

  • From: Gerson <gs1@xxxxxxxxxxxx>
  • To: chaoscope@xxxxxxxxxxxxx
  • Date: Mon, 28 Apr 2008 21:24:56 -0300

Hello Nicolas and all

One option to select all parameters, like email.
Its great when we want to randon just one or two parameters,
so we select all and select off the parameter that will be
changed.
Sorry my bad English.
Thanks form Brasil.
Gerson.


2008/4/19, Chaoscope <chaoscope@xxxxxxxxxxxxxx>:
>
> Hi all,
>
> Development has been on and off, more off than on to be honest, for
> various reasons. Here's the latest list of new implemented features in the
> forthcoming 0.4 version:
>
> ------------------------------------------------------------------------
> NEW FEATURES
>
> - New Saturation parameter for all modes
> - Anti-Alias optional for all modes
> - Opacity optional for Solid Mode
> - Quark equation was added
> - Background color for Light and Plasma modes
>
>
> FIXES
>
> - Setting Preview Iterations below 50000 was causing Light and Plasma to
> crash
> - Gradient name wasn't cleared when gradient was randomized or reversed
> - Closing a project while animating would crash the program
> - View wasn't cleared when no attractor found on fast computers
>
>
> MISCELLANEOUS
>
> - Sliders thumb is resized properly when property is selected
> - Recent files list in File menu
> ------------------------------------------------------------------------
>
> Added to these are "work-in-progress" features, which aren't fully
> implemented yet:
>
> - Dual threaded rendering (90% done)
> - Caching of rendered attractors in RAM
> - Perspective
> - New coloring engine (with ability to switch off gradients)
>
>
> The new coloring engine is a pain to implement because it's being moved
> from the rendering code to the attractor code. It's a bit like changing a
> gearbox on a car. I'm almost done with it.
>
> Other features to appear in 0.4:
>
> - Super sampling
> - Color perspective (haze)
> - Color editor
> - Gradient editor/browser
> - Timed rendering
> - Rendering stopped when specific amount of frustum hits is reached
> - Light editor, interface to position lights in Solid mode
> - Export attractor to ASCII
> - Undo (maybe!)
> - New equations
>
> As far as 3D is concerned Peter has exclusive use to the specific 3D
> export version for now. There's a bit of code that improves 3D meshes
> dramatically and I haven't decided yet if this will be a "pay for commercial
> use" feature or not.
>
> Any questions on features are welcome!
>
> If you found a bug you wish to report please do it now!
>
> Regards,
>
> Nicolas Desprez
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