[brandon's list] Re: rb3 challenge mode

  • From: "Liam Erven" <liam@xxxxxxxxxxxxx>
  • To: <brandonslist@xxxxxxxxxxxxx>
  • Date: Sat, 30 Oct 2010 19:10:58 -0500

I've completed two challenges, but working on tryign to get the next one.  I
thought it would unlock.
  Not sure what I have to do to get it.  Grumbles.


-----Original Message-----
From: brandonslist-bounce@xxxxxxxxxxxxx
[mailto:brandonslist-bounce@xxxxxxxxxxxxx] On Behalf Of Yohandy
Sent: Saturday, October 30, 2010 7:08 PM
To: brandonslist@xxxxxxxxxxxxx
Subject: [brandon's list] Re: rb3 challenge mode

no no. At least I don't think it does. You need to be sure and complete a
particular setlist though. but you don't have to do an entire challenge at
once. I'll have to ask a sighted person tomorrow to check this out for
certain though. oh yeah, when you complete a challenge, you'll know. a
cutscene will trigger in which your band will destroy the guitar and throw
things into the crowd, that sorta thing. Trust me it'll be quite obvious
once that happens lol.

----- Original Message -----
From: "Liam Erven" <liam@xxxxxxxxxxxxx>
To: <brandonslist@xxxxxxxxxxxxx>
Sent: Saturday, October 30, 2010 5:16 PM
Subject: [brandon's list] Re: rb3 challenge mode


> Ok.  Just to confirm from my friend. Switching challenges erases progress.
> I'm not sure how you tell when you're done with a challenge, but I know 
> for
> the first one I did receive an achievement.  So.. I guess you can tell 
> that
> way
>
> Also.  The overshell.if you press start at most any time, that brings up 
> the
> overshell with instrument specific options.
>
> Finally. To play keyboards on the guitar, you apparently have to unlock it
> by five starring a ton of songs.  This is something I don't agree with.
>
> Liam
>
> -----Original Message-----
> From: brandonslist-bounce@xxxxxxxxxxxxx
> [mailto:brandonslist-bounce@xxxxxxxxxxxxx] On Behalf Of Clement Chou
> Sent: Saturday, October 30, 2010 4:04 PM
> To: brandonslist@xxxxxxxxxxxxx
> Subject: [brandon's list] Re: rb3 challenge mode
>
> Alright. Thanks for that... might dig the game out and start working on 
> it.
>
>
> 



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