> Dominique: Hopefully you will now know what to do with the ik bone tool :) yes and it works! But if you choose the same bone as start and end node : aztec crashes! I hope you can implement later a drag (click on start bone ... release on target bone) method ... would be cooler than 'press enter', not ? :) If I have already selected a bone and then choose the IK Bone Tool, it's hard to select any other bone - if at all. If I cancel the action the info text say there - confusing the user ... ;) A cool addition would also be a parameter for the ik solution which controlls the direction/rotation of the solution (the angle/triangle) ... in max its called 'swivel angle' - i think Don't limit yourself on only using bone nodes for the IK solver... please let the bone ik tool be able to apply to a hirachy of any types of node ... like boxes etc! :) would be cool! >"Fixed the version number so it reflects the current version. Duh! (Phillip)" nope still 1.1.2beta here ... (in the startup splash screen too) >"With our recent release once again having to be released to fix a >few problems that slip passed us, we have decided it would be a >good idea if we could have a few people test releases before they >come out, so we can make sure we we fix the little subtle problems >that programmers like use tend to overlook ;) >So would anyone be interested?" yes. feel free to contact me in order to get me testing some of your brand new implementations! :)) I recognized the new gear button in the shelf: 'makeGear, Buttons\UnknownButton.bmp' does it mean the scripts are now loaded at startup, or how does it work? ahh yes I can call makeGear in the console window, but only with params ... but in the shelf syntax, there aren't any ... I also recognize the ctrl+enter shortcut works in the console (for excuteing) - great! :) :) Dom