> >"Fixed the version number so it reflects the current version. Duh! > (Phillip)" > nope still 1.1.2beta here ... (in the startup splash screen too) That is just weird and scary. I think I will get other, more sane people to do release in future. > > Dominique: Hopefully you will now know what to do with the ik > bone tool :) > yes and it works! > But if you choose the same bone as start and end node : aztec crashes! Heh, oops :) I had better fix that. > > I hope you can implement later a drag (click on start bone ... release on > target bone) method ... > would be cooler than 'press enter', not ? :) > > If I have already selected a bone and then choose the IK Bone Tool, it's > hard to select any other bone - if at all. Will fix. > If I cancel the action the info text say there - confusing the user ... ;) Will fix. > A cool addition would also be a parameter for the ik solution which > controlls the direction/rotation > of the solution (the angle/triangle) ... in max its called > 'swivel angle' - > i think Definitely would be. /me writes that down too. > Don't limit yourself on only using bone nodes for the IK solver... please > let the bone ik tool be able to apply to a hirachy of any types > of node ... > like boxes etc! :) would be cool! Would be very cool. I'll see what I can do. > yes. feel free to contact me in order to get me testing some of your brand > new implementations! > :)) Groovy :) That is awsome, thanks a bunch dom. > I recognized the new gear button in the shelf: > > 'makeGear, Buttons\UnknownButton.bmp' > > does it mean the scripts are now loaded at startup, or how does it work? > ahh yes I can call makeGear in the console window, but only with > params ... > but in the shelf syntax, > there aren't any ... Hmm, sot sure what is happening there. I think I need to revist all the shelf buttons so they actually make sense. After that, I'll see what this gear thing is about. Thanks for everything dom. Phil