[atari7800] Paddles and trackballs
- From: "Eric Ball" <ek-ball@xxxxxxxxxx>
- To: <atari7800@xxxxxxxxxxxxx>
- Date: Tue, 10 May 2005 19:55:58 -0400
I've done a two more proof of concept programs. First, a version of the
paddle proof of concept which uses a DLI instead of a pseudo kernal. This
increases the amount of CPU time available to the rest of the program at the
cost of the number of paddle positions (0-31 for NTSC).
Second, a trackball proof of concept. I don't have one myself so I can't
test it out. Again, a DLI is used to sample the trackball multiple times per
screen.
I'm also planning on doing one for the driving controller. I just have to
figure out Thomas's code from StellaList and make it work for both players.
- Follow-Ups:
- [atari7800] Re: Paddles and trackballs
- From: Eckhard Stolberg
- References:
- [atari7800] Re: Questions about character/indirect mode
- From: Greg DeMent
Other related posts:
- » [atari7800] Paddles and trackballs
- » [atari7800] Re: Paddles and trackballs
- » [atari7800] Re: Paddles and trackballs
- [atari7800] Re: Paddles and trackballs
- From: Eckhard Stolberg
- [atari7800] Re: Questions about character/indirect mode
- From: Greg DeMent