[atari7800] Re: Questions about character/indirect mode
- From: "Greg DeMent" <gregdement@xxxxxxxxx>
- To: atari7800@xxxxxxxxxxxxx
- Date: Sun, 01 May 2005 04:03:16 -0800
----- Original Message -----
From: "Eric Ball" <ek-ball@xxxxxxxxxx>
To: atari7800@xxxxxxxxxxxxx
Subject: [atari7800] Re: Questions about character/indirect mode
Date: Fri, 29 Apr 2005 22:56:09 -0400
>
> From: "Dennis Debro"
> > I understand that for direct mode your graphics must be stored upside down
> > and separated by a page. Does character mode act the same way? I did a
> > disassembly on Ms. Pac-man and the characters in this game are not stored
> > upside down and they are stored similarly to the 2600 or A8.
>
> Weird. No, the graphic data for indirect mode is handled the exact same way
> as for direct mode (one line per page, bottom line first). See my paddle
> demo (which uses indirect mode for the digits in a very, uh, interesting
> manner). The address in the display list entry points to the first
> tile/character. The value of each tile is used as the LSB part of the
> sprite address, and the CHARBASE register is the MSB. It's then handled
> exactly the same as a normal direct mode sprite (including Holey DMA).
>
...
>
> As suggested, they must copy the graphics data to RAM for use. (This also
> explains why there isn't any recognizable graphics when I look at the ROM
> with my a78sprite tool.) Note: according to the docs Holey DMA doesn't
> apply for addresses < $8000, so they must adjust the graphics data for
> vertical motion - ick.
>
> One possible reason they did it this way is to squeeze the game onto a 16K
> ROM; so they don't have to waste 4K of ROM space for less than 256 sprites
> of graphics data.
That's a good explanation. It's also possible that Holey-DMA wasn't working
yet when this game was being programmed. The "Maria-2 Handy Hints" from
October 1983 suggests that Holey-DMA was a new feature in the 1702 version of
the chip. I wouldn't be surprised if Ms. Pac-Man was programmed early on,
given GCC's relationship with the arcade game. It could have even served as a
testbed while the chip was being developed and revised.
--
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