[HG-PBEM] Re: Warming up to the Track

  • From: "Dennis D. Kirkpatrick" <dkirkpat@xxxxxxxxxxxxx>
  • To: <apaworks@xxxxxxxxxxxxx>
  • Date: Tue, 29 Apr 2003 14:56:11 -0600 (MDT)

[ Dennis: Whew! Here's the final blast through. Inject where you'd like, I
can fill in where needed with more dialog to blend any conversation.
Otherwise, we'll be moving on.]

Grizzly said:

>> > "But can you imagine what a pair of gears armed with
>> > Vibro rapiers could do in that section?  Assuming that
>> > they are properly coordinated."  Keavy was really
>> > beginning to feel good about this race.  At the very
>> > least she would not be alone out there.  There would be
>> > others watching her back.  "We'll have to make sure to
>> > scatter the opposition a bit before reaching this point
>> > though.  Just to make sure that none of us are shot in
>> > the back."
>>
>> "You're right," Juliette admitted. "Coordination will be
>> key. I presume this is where my being a 'blocker' will
>> really come to the fore, as the faster gears race ahead?"
>
> "Pretty much." Keavy replied.  "You get to keep the opposition off our
> backs, which means lots of action.  It's a very nice feeling knowing
> that there's someone watching your back.  Right Fastlane?"

[... Scott?]

"Damn," Silas called out, looking at his chronometer. "I appreciate your
enthusiasm, but we need to complete this walkthrough and get moving. We're
scheduled to be on the track in ten minutes. Let me blast through this,
and we'll save any comments for afterward. OK." Silas exhaled.

"Moving out of this section, you go through another corkscrew that ends
with a ramp jump that spans 25 meters. That shouldn't be too hard for any
of your gears if your speed is kept up. If you don't, well, you fall onto
a heavy chain net that you'll be forced to climb out of. There are two
other jumps every 100 meters. The last jump sends you flying into a tunnel
not unlike the short one on the last tract segement.

However, this one travels through one of the Oasis Towers straddling the
fortress wall, the first of four. The tunnel is layed out with short
pylons, forcing you to slalom your way through but not offering you much
protection. This tunnel runs the diameter of the tower."

Silas paused as he fast-forwarded the simulation to the next segement.
"Once you're through this, the tunnel breaks into an array of four tubes,
each able to accomodate two Gears side to side. Over the next 800 meters
the tubes will crisscross and intersect every 200 meters, allowing you to
weave your way past slower opponents or wrecks. After 800 meters, all
these tubes converge sending you on a lateral circular loop along the
inside perimeter of another Oasis Tower. As you can see, the track is open
here so you'll need to watch yourselves against combat tactics here too."

The simulation was moving at a swifter clip now. "After pleasing the
wealthy crowds in the tower stands, you'll drop onto another open air
segment of track roughly a kilometer in length that includes pillars,
similar to the pillar strewn segment near the beginning of the race. This
is followed by another lateral loop similar to the last one that drops
onto another half pipe track that has a series of jump ramps similar to
the shorter segemnt earlier. Roughly halfway through this track segment,
the track will flatten out and you'll have a straight thoroughfare to the
Oasis Tower holding the Pits. Once in the tower, combat is forbidden, and
you do the whole run all over again." Silas exhaled, sounding a little out
of breath from rushing through the last half of the course. "That's a
crash course on the later part of the course. Any questions?"

"This makes the Innsbruck, look like a country road," Billy offered.

"This is Khayr ad-Din, kid," Silas answered, "not Innsbruck."

[...]


**************************
Dennis D. Kirkpatrick
dkirkpat@xxxxxxxxxxxxx
http://www.bluething.org


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