[HG-PBEM] Re: Warming up to the Track

  • From: "Grizzly" <irongrizzly@xxxxxxxxxx>
  • To: <apaworks@xxxxxxxxxxxxx>
  • Date: Tue, 29 Apr 2003 19:19:32 -0400

> >> "You're right," Juliette admitted. "Coordination will be
> >> key. I presume this is where my being a 'blocker' will
> >> really come to the fore, as the faster gears race ahead?"
> >
> > "Pretty much." Keavy replied.  "You get to keep the opposition off our
> > backs, which means lots of action.  It's a very nice feeling knowing
> > that there's someone watching your back.  Right Fastlane?"
>
> [... Scott?]
>
> "Damn," Silas called out, looking at his chronometer. "I appreciate your
> enthusiasm, but we need to complete this walkthrough and get moving. We're
> scheduled to be on the track in ten minutes. Let me blast through this,
> and we'll save any comments for afterward. OK." Silas exhaled.
>
> "Moving out of this section, you go through another corkscrew that ends
> with a ramp jump that spans 25 meters. That shouldn't be too hard for any
> of your gears if your speed is kept up. If you don't, well, you fall onto
> a heavy chain net that you'll be forced to climb out of. There are two
> other jumps every 100 meters. The last jump sends you flying into a tunnel
> not unlike the short one on the last tract segement.
>
> However, this one travels through one of the Oasis Towers straddling the
> fortress wall, the first of four. The tunnel is layed out with short
> pylons, forcing you to slalom your way through but not offering you much
> protection. This tunnel runs the diameter of the tower."
>
> Silas paused as he fast-forwarded the simulation to the next segement.
> "Once you're through this, the tunnel breaks into an array of four tubes,
> each able to accomodate two Gears side to side. Over the next 800 meters
> the tubes will crisscross and intersect every 200 meters, allowing you to
> weave your way past slower opponents or wrecks. After 800 meters, all
> these tubes converge sending you on a lateral circular loop along the
> inside perimeter of another Oasis Tower. As you can see, the track is open
> here so you'll need to watch yourselves against combat tactics here too."
>
> The simulation was moving at a swifter clip now. "After pleasing the
> wealthy crowds in the tower stands, you'll drop onto another open air
> segment of track roughly a kilometer in length that includes pillars,
> similar to the pillar strewn segment near the beginning of the race. This
> is followed by another lateral loop similar to the last one that drops
> onto another half pipe track that has a series of jump ramps similar to
> the shorter segemnt earlier. Roughly halfway through this track segment,
> the track will flatten out and you'll have a straight thoroughfare to the
> Oasis Tower holding the Pits. Once in the tower, combat is forbidden, and
> you do the whole run all over again." Silas exhaled, sounding a little out
> of breath from rushing through the last half of the course. "That's a
> crash course on the later part of the course. Any questions?"
>
> "This makes the Innsbruck, look like a country road," Billy offered.
>
> "This is Khayr ad-Din, kid," Silas answered, "not Innsbruck."

Keavy revved her V-engine impatiently.  "So we're clear on the track." she
said.  "Are we going to do this or what?"  The Cheetah broke out of
formation and rolled to the door to the hangar.  Looking back at the group
Keavy said  "I'll take point." before she tore out to the track.

Griz

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