[amayausers] Re: cleaning up 'stock' designs

  • From: Kushnerick <bkushner@xxxxxxxxxxxxxxx>
  • To: amayausers@xxxxxxxxxxxxx
  • Date: Sat, 08 Jul 2006 09:15:52 -0600

Roland

"Dissecting" good designs is a great way to learn how to digitize. Like 
you, I have a much better understanding of underlays, pathing, stitch 
length, densities, techniques, etc. simply by what I have learned from 
editing designs.

Enjoy your weekend.

Bob




Roland R. Irish III wrote:

>Cleaning up stock designs has been the best 'training' tool for me so  
>far...I deconstruct the designs color by color to figure out why a  
>certain underlayment was used, or how the design was setup to avoid  
>constant thread cuts, etc.
>In the process I have figured out how to delete unused stitching, got  
>better at setting up 'automatic' fill and underlayment, density, etc.
>I can now go through a design 'from the bottom up' and figure out the  
>most economical way to set up the color sequence for fewest thread  
>changes.
>Even to using a stitch running from one area to another as an  
>underlayment for a different color going above it.
>Example: 'flesh' hands and face on a figure-start with left hand,  
>stitch that out, thread runs up the arm and makes a centerline and/or  
>underlayment there, moves to face-does face, then down other arm, and  
>does the other hand.
>When the next color sews, for a 'jacket' or something-the  
>underlayment is already there.
>And I find setting up designs like this I no longer get fabric shift  
>or puckering because of the 'tack down' created by a running stitch  
>between color areas as I get rid of thread cuts/color changes. And  
>with each color change taking 15-20 seconds- one design I went from  
>around 18 color changes to 6...without deleting any colors-just  
>setting up a logical color sew sequence. Cut the time to sew in half!
>I am always taking dakota designs apart now-mostly just to steal part  
>of a design and add it to something else!
>Not being a creative 'artist' this saves me a lot of $$ I'd have to  
>pay someone else to make up the artwork.
>
>Roland
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