Hello, Our gamedev team just started using ZBS and love it! Especially due to its debugging abilities when paired with Unity3D and its uLua plugin. Is this the right place to kindly recommend some further features and improvements and ask questions? Please forgive my bad wording, I’m neither a native English nor a programmer :) 1. Possibility to expand tables in the Watch Window: We find the expand table feature in the Stack Window very useful. However, in the Watch Window it is not possible to do the same. This way only the first few table-elements can be observed. Is it possible to add expand to tables in the Watch Window just like in the Stack Window? 2. Do not kill Unity: Currently ZBS kills Unity if some problems occur (e.g. bad chunk name) and when we hit the Stop the currently running process button. All Unity windows become closed immediately without any message or confirmation. This causes unsaved changes to be lost. It does not happen always, but it happens more often than not. And it is also not easy to avoid hitting the button accidentally due to several other circumstances. It would be good to have something like this instead: - In case of error: do not kill Unity - In case of Stop the currently running process button: do not kill Unity, just stop the debugging and close the connection. (Maybe these could be options in ZBS config files.) 3. Customizing the indentation: currently the “end” keyword becomes indented correctly after we hit enter at the end of the line. Several team members are more used to a behavior where the indentation happens immediately after typing the last letter of the “end” word, even before the enter. Is it possible to change (or config) ZBS to work in this way? 4. luaL_dostring() should work without filename: We need to run LUA code with this function without loading a LUA file. However the debugger reports errors like missing file and file is not in the project. In latter case it even closes Unity immediately. Are we doing something wrong or this is not yet implemented? Thanks, Krisztian Sarnyai