[ZeroBrane Studio] Re: Debugging

  • From: Paul K <paul@xxxxxxxxxxxxx>
  • To: zerobrane@xxxxxxxxxxxxx
  • Date: Sat, 5 Jan 2013 10:54:35 -0800

Hi Clive,

> I have installed Zerobrane and answered my own questions regarding
> debugging.

I tried to keep the UI simple enough so you can answer most of the
question by just poking around.

There is a short debugging overview in the "Getting Started" section
(http://studio.zerobrane.com/doc-getting-started.html#debugging_programs)
as well as a bit of information on using Console window
(http://studio.zerobrane.com/doc-getting-started.html#console_window)
and live coding
(http://studio.zerobrane.com/doc-getting-started.html#live_coding).

I do plan to have more detailed description of debugging functions as
you'd expect and it will be linked to the "Lua debugging" placeholder.
Feel free to take a stub at it if there are any particular topics
you'd like to see covered. I was thinking about describing stepping
through the code, breakpoints, breaking and continuing, stack view and
local variables, watch view, interactive console and expressions,
coroutine debugging, turning debugger on/off, and dynamic code
debugging (`loadstring`). Anything else you'd expect to see?

Paul.

On Sat, Jan 5, 2013 at 9:22 AM, Clive Monk <clive@xxxxxxxxxxxxxxxxxxxx> wrote:
> I have installed Zerobrane and answered my own questions regarding
> debugging.
>
> It looks like a big step above the other Lua IDEs I have looked at.
>
>

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