[wdmaudiodev] Re: RTAudio packet streaming is inefficient by design?
- From: Robert Bielik <Robert.Bielik@xxxxxxxxx>
- To: "wdmaudiodev@xxxxxxxxxxxxx" <wdmaudiodev@xxxxxxxxxxxxx>
- Date: Wed, 20 Jun 2018 08:21:09 +0000
Why number of buffer notifications (and therefore packets in the
buffer) is limited to 2? With more notification points, a driver could
use a single buffer to store captured data and communicate with
a client, and a client could optimize data retrieval.
You can have that with 2 notifications aswell. Actually, I've never understood
how it is possible to have anything else BUT 2 buffer notifications, as that is
the most optimal case, i.e. you get a notification for each half of the
circular buffer (which is how ASIO works), and it is easy to fetch/put data to
If you have more than 2, it only adds additional complexity without added
Ps. Btw, how is one to interpret a notification count of 1 ? In this case there
surely must be buffer under/overflows all the time. I've never understood this.
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