Hi, I am trying to atack go loops so that there is an outer runforever loop, and multiple inner go loops. I am using keystrokes as handle event callbacks to both quit the outer loop, and initiate inner finite go loops. If I execute the code, my run forever loop works fine, I hit escape and it quits just fine. If I execute the code and trigger the inner go loop, that loop plays just fine. Howver, once I trigger an inner loop, the escape key no longer quits the run forever loop. I can, however, still trigger teh inner go loop. Sample Code: ....define some state for run forever loop p ... define some state for inner go loop q ...make a presentaion abject for q global p def keydown(event): if event.key==pygame.locals.K_ESCAPE: p.parameters.quit=1 if event.ky==pygame.locals.k_a: p.parameters.enter_go_loop=1 q.go() handle_event_callbacks = [(pygame.locals.KEYDOWN,keydown)] p = Presentation(go_duration=('forever',),viewports=[viewport], handle_event_callbacks = handle_event_callbacks) p.run_forever() Has anyone else run up against this problem? Any suggestions? Thanks! Jordanna Sprayberry ====================================== The Vision Egg mailing list Archives: //www.freelists.org/archives/visionegg Website: http://www.visionegg.org/mailinglist.html