[visionegg] Texture stimulus question
- From: "Jonathan !" <god_loki@xxxxxxxxxxx>
- To: visionegg@xxxxxxxxxxxxx
- Date: Tue, 13 Jul 2004 18:13:58 +0000
Hi Andrew,
I would like to know what is the way to change the texture of a
textureStimulus once it as been created.
All the example in the demo pass the texture at the instanciation. But if I
have to pass None and apply a texture later I dont see how to do it. For
now, I always see the default white texture.
I have created subclass of TextureStimulus and I what to create the texture
depending on the parameters pass to the constructor. So I would like to
create the texture in the __init__ of the new class and apply the texture.
I've tried self._reload_texture() and things like that, but it doesnt work.
Do you have a idea?
Thanks
Jonathan
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