Is there a modern dev kit to make text adventure games for the Commodore 64?
Like I know someone ported the zork engine to the pet so there are ports of the
infocom games.
Any ideas?
Sent from my iPhone
Begin forwarded message:
From: Chiron Bramberger <chironbramberger@xxxxxxxxxx>
Date: December 2, 2021 at 8:09:34 PM EST
To: torontocbm@xxxxxxxxxxxxx
Subject: Re: [torontocbm] Re: I Found the Game!
Is there a modern dev kit to make text adventure games for the Commodore 64?
Like I know someone ported the zork engine to the pet so there are ports of
the infocom games.
Any ideas?
Sent from my iPhone
On Dec 2, 2021, at 7:35 PM, Stewart C. Russell <scruss@xxxxxxxxx> wrote:
On 2021-12-02 15:16, Golan Klinger wrote:
Slightly Magic
Seconding the Dizzy recommendation: Codemasters banged these
action-adventures out by the dozen, and they're all surprisingly good
despite being formulaic. Once you've played through all the Dizzy games,
there are all the Seymour games too.
There's even a Slightly Magic re-spin on Steam!
To get the full Codemasters experience, you've got to load from tape, 'cos
that's how they were sold:
https://archive.org/details/uta_Slightly_Magic_1991_Codemasters_6839
The games that started this whole budget genre was probably David Jones's
"Finders Keepers" for Mastertronic.
cheers,
Stewart