You are the God of Stoddard, how you play it goes.
I do not recall being taught anything regarding it. My understanding was as I
described.
On Monday, March 29, 2021, 02:30:08 PM EDT, SM Baule <smbaule@xxxxxxxxx>
wrote:
I had been taught that the cloak and rings only add to AC for non-magical
armor. (How I learned in 1981 or so...)
On Mon, Mar 29, 2021 at 1:20 PM Tim Farley <dmarc-noreply@xxxxxxxxxxxxx> wrote:
I thought the cloak was additive, while the bracers and the armor have set AC
values
On Monday, March 29, 2021, 01:31:40 PM EDT, SM Baule <smbaule@xxxxxxxxx>
wrote:
Since Ahearn is currently wearing +2 leather, the +3 of the cloak only adds
+1. The AC 5 bracers would help Ahearn be hit 15% less often than currently.
Plus they would add to his sneakiness. (OOC- so don't give them to Ahearn).
On Mon, Mar 29, 2021 at 12:14 PM Tim Farley <dmarc-noreply@xxxxxxxxxxxxx> wrote:
As Sean is getting Angel's Shot, he will not claim the ring. Perhaps
Carandolana or Elmore. AC5 bracers are the spare.... that's equivalent to
leather +3. Perhaps Ahearn would like the hand me downs. And he'd be even
more stealthy. Or Holly for that matter. Were it AC4, Sean would have swapped
out, as that is the same as his +1 chain, and not as noisy.
Sean would like his cut in gems and/or jewels. Likely it will go to Glanna
anyway. Whatever he doesn't spend on training will go to the Dugal Cove
Company. And something to Pomeroy as well. He'll need to hire someone to run
the Dugal Cove Company. Which would be problematic two ways: He can't hire
unless he makes eighth level, and I'm not sure if the Dugal Cove Company will
satisfy the "worthy communal or institutional cause" clause, though it seems to
me it should
Sicarius would like the White Elf's broadsword if nobody else gets it. He
still thinks John Mac should keep Chloe.
On Monday, March 29, 2021, 12:26:53 PM EDT, Jeffrey Cowen
<dmarc-noreply@xxxxxxxxxxxxx> wrote:
Elmore is interested in the ring. Seconds the motion that Xander gets the
bracers. I might want to look into the ring later as I forget if it turns a
specific spell or how that works. Wasn’t there a box of 6 potions, one of which
was Identified from having been familiar with , the other 5 we did not know
from the ghoul crypt?
On Monday, March 29, 2021, 10:54:32 AM CDT, SM Baule <smbaule@xxxxxxxxx>
wrote:
The party (making the assumption that they will utilize Mawby to gather
transfer of funds) and will sell any jewelry, etc. that does not detect as
magic. This will gather a few things:154 gold in copper, 1259 gold in silver,
40 gold in platinum; 53,300 gold in jewelry and 4500 in gems. I have not seen
the bracers, ring of spell turning, or the white elf's broadsword yet spoken
for. There are an inky black vial and four unread scrolls (from the leather
portfolio) also yet claimed or investigated. Also the 19 magical arrows.
The gnomes by contract earn 10% of what is recovered. So they will earn 5925
gold and you have a 3000 debt to Verka's group (not sure how that will be
enforced). That will give each OG $6291 before paying off henchmen, training
costs, etc.
On Mon, Mar 29, 2021 at 9:41 AM Tim Farley <dmarc-noreply@xxxxxxxxxxxxx> wrote:
Well, Holly can carry 500 pounds worth via air freight (I think). But, more
effectively, we need to contract with somebody to send a ship. Somebody other
than Patty, obviously. I figure someone goes to Aarell, arranges to purchase
supplies, and hires a ship to come. Perhaps talk with various merchants about
making monthly runs here. The more settlers we get, the more consumers for
their goods. If we can get one ship a month to drop by, or even maybe one
every couple of months, we'll be in great shape.
But that would be easier with a dock/pier. And a lighthouse, or something else
to mark the safe harbor. And we can get others to come in if we hire or
encourage some shipwrights to settle here. Naval stores such as caulk, spare
timber, even just fresh water, would make us a safe harbor for vessels. Some
catapults would help defend the harbor. We have a wide shingle of a beach to
pull ships up on to recaulk, scrape barnacles and all the other necessary
maintenance for ocean going vessels. We haven't got the men or expertise yet,
but it would be a focus of recruitment, were it up to Sean.
As for the recaulking of the ship seams, we have plenty of marsh, which means
likely plenty of fiber plants like milk weed and cattails. Those fibers are
used with a glue-like substance to caulk ship seams. Sean really thinks the
cove could become a premier dry dock. If we had access to timber, we could
become a shipyard.
But, as for Joseph's initial question, the money needs to be where it will be
spent. Nothing to spend it on in the cove just yet, so if we want to buy
stuff, we need to lug it with us to Aarell. Which, as most of the party knows,
has a bank.
Lots of things involving lots of different NPCs, but it's the networking of all
of it that will make Dugal's Cove indispensable to the region. Someday.
As for the location of the dock, with the main entrance to the caverns close, I
would suggest the dock be built nearer the mouth of Middlecreek, rather than
North Creek, where the former main entrance was. But, to be fair, the cove
itself is essentially the confluence of North Creek and the Sea, so if we built
the first dock off Middlecreek, it wouldn't be technically the cove, if I
understand the map.
That said, there is an island some six or seven miles ESE of the mouth of
Middlecreek. That would be a great place to put a watchtower to protect the
harbor.
(OOC: slow day at work waiting for the boss to show up.)
On Monday, March 29, 2021, 09:51:35 AM EDT, SM Baule <smbaule@xxxxxxxxx>
wrote:
Joseph is wondering how the loot is going to be returned to Stoddard or is it
going to remain in Dugal Cove.
On Mon, Mar 29, 2021 at 8:27 AM Tim Farley <dmarc-noreply@xxxxxxxxxxxxx> wrote:
Sean smiles broadly. "The morale of the gnomes just went up even more than it
did after looking at all the shiny stuff we got."
On Monday, March 29, 2021, 09:25:17 AM EDT, Fritz Schmidt
<dmarc-noreply@xxxxxxxxxxxxx> wrote:
I brought some, here you are. I knew it was needful, along with these new
alarms I thought of.
On Monday, March 29, 2021, 08:14:46 AM CDT, Tim Farley
<dmarc-noreply@xxxxxxxxxxxxx> wrote:
Sean laughs at the analogy. "Yes, dear Holly, drunk indeed. On life, and
the pleasure of doing well by doing good.!!" After a bit, Sean suggests that
if we are choosing to stay, Holly could fly to Aarell and arrange shipping of
supplies, etc. Which reminds me, what of the flour for Bobby's meat pies?
On Monday, March 29, 2021, 09:00:13 AM EDT, Fritz Schmidt
<dmarc-noreply@xxxxxxxxxxxxx> wrote:
Can I assist with anyones training? It seems I have a little longer to go,
if not training, how can I help?Are we staying here and fortifying the base?
Has it been decided that this is our new base and claim stake?I am somewhat
confused but willing and eager, kind of like being drunk
On Sunday, March 28, 2021, 03:30:08 PM CDT, SM Baule <smbaule@xxxxxxxxx>
wrote:
Sean will realize he needs to get to Glanna for his training or at least a
portion of it. Carnodolana will need to see Nickalo and someone at Mawby's
place; Hagar, John Mac, Ahearn, Nesgrous, Joseph, and Rarmuck will all need to
see Bratislav or someone similar if they need training. Xander is really close
to leveling up as well. Ever so close. Elmore is about the only one who will
not level.
On Sun, Mar 28, 2021 at 3:12 PM Tim Farley <dmarc-noreply@xxxxxxxxxxxxx> wrote:
If we are staying here a bit, Sean will resume his mapping recons. Not sure
how the training is going to work. He will be learning the broadsword, which
he has been doing from Joseph, who is specialized. And he will be learning to
swim, because if we are going to an island chain, swimming would be a good
thing to do. So if his training can be accomplished here, so be it.
We haven't really had a party conversation about our next moves.
Sean would suggest the bulk of the gnomes remain here. However, he'd like
Kelbis to tag along. It's that connection to the sword, and Farab's avatar
leading him to it.
I guess at least one run back to Aarell will be required. Pick up supplies,
arrange for regular stops by a merchantman. Or Commodore Wilson. And speak
with Mawby about diverting new arrivals with sufficient intestinal fortitude to
the Cove, or at least having an unofficial recruiting post set up.
Plus, Sean has a lady-in-waiting waiting, And I can think of at least half a
dozen people we've "vetted" who might yet be interested in settling here.
Josef and Natasha, three other yeoman farmers, just to start
On Sunday, March 28, 2021, 03:32:06 PM EDT, SM Baule <smbaule@xxxxxxxxx>
wrote:
The gnomes are in for the long haul. They would like to take the two caverns
closest to the front entrance and turn them into a gnomish barracks and office
area. Of course, there are lots of them. They might be able to recruit some
more with a trip to Aarell and/or Stoddard. Manrug is of course willing to send
a squad and Kelbis or Donik out with the OGs. Given a couple of axes, they
could start working on finding some hardwoods. The addition of a few more
gnomish females might make the troops a bit happier as well. Or some human
females and the necessary climbing equipment (Manrug smiles; several other
gnomes twitter.)
Joseph would like to get enough wood to start seasoning it for building a dock
for boats, assuming that is ok with Ahearn.
Pomeroy would like to examine all of the gnomes and others and confir with
Xander and Elmore about the health of all of the people here.
On Sun, Mar 28, 2021 at 1:13 PM Buddy Schirmer <buddyschirmer@xxxxxxxxx> wrote:
Hurrumph - OK, we get that mold done however, we need the hardwood too. Card,
is it ok to cut a hardwood oak down for this or do we need to search for scraps
?
I hope that is enough holy water for now to get this done. If not we may need
to send holy back to acquire more.
Gnomes once there contract is up or bow out of it wil do as they please but I
will extend an invitation to all who wich to stay and settle or make a base of
opps here. A lot of work is yet to be done.
On Sun, Mar 28, 2021 at 12:38 PM Tim Farley <dmarc-noreply@xxxxxxxxxxxxx> wrote:
"Time we have, I think."
On Sunday, March 28, 2021, 10:31:56 AM EDT, Nicole Massey
<nyyki@xxxxxxxxxxxxx> wrote:
"I'm worried about the dogs. What we're facing these days could do massive
damage to them in a single blow. I need time to think about this."
Sent from my HAL 9000 in transit to Jupiter
-----Original Message-----
From: stoddard-bounce@xxxxxxxxxxxxx [mailto:stoddard-bounce@xxxxxxxxxxxxx] On ;
Behalf Of Tim Farley (Redacted sender "timfarleynj" for DMARC)
Sent: Saturday, March 27, 2021 11:36 PM
To: stoddard@xxxxxxxxxxxxx
Subject: [stoddard] Re: Through the water
Sean nods. "Fair enough, Lady. Thank you." Sean gives her a grateful look.
"Do you think you will need to train? I hope you get the time to train your
dogs before we venture south. We may not be bringing the gnomes along, and,
they way you spoke of it back when you were first talking about getting the
dogs, they would be a welcome force On Saturday, March 27, 2021, 11:51:13 PM
EDT, Nicole Massey <nyyki@xxxxxxxxxxxxx> wrote:
Carandolana looks at Sean. "Let's look at it another way. Anything that puts
you on the ground would tear through me, Holly, Elmore, or especially Xander
like a cheap silk shirt. So to my way of thinking you risked the most, you and
Ahearn, so you're first in line."
Sent from my HAL 9000 in transit to Jupiter
-----Original Message-----
From: stoddard-bounce@xxxxxxxxxxxxx <mailto:stoddard-bounce@xxxxxxxxxxxxx>
[mailto:stoddard-bounce@xxxxxxxxxxxxx ;<mailto:stoddard-bounce@xxxxxxxxxxxxx> ]
On Behalf Of Tim Farley (Redacted sender "timfarleynj" for DMARC)
Sent: Saturday, March 27, 2021 10:07 PM
To: stoddard@xxxxxxxxxxxxx <mailto:stoddard@xxxxxxxxxxxxx>
Subject: [stoddard] Re: Through the water
Sean bows graciously to Speaker Greenmantle. "As you survived the combat on
your feet, as opposed to on your back, I felt the right of first refusal should
be yours. If the party wills it, I shall be grateful to wield Angel's Shot."
On Saturday, March 27, 2021, 09:15:31 PM EDT, Jeffrey Cowen
<dmarc-noreply@xxxxxxxxxxxxx <mailto:dmarc-noreply@xxxxxxxxxxxxx> > wrote:
Elmore hasn’t exactly laid claim, he was trying to test it out for hunting ,
draw pull etc. He’d like a magic bow at some point yes, but bows are Sean’s
main weapon so he would recommend it going to him and of course if the cloak
does look like Ahearn’s, then the cloak go back to Ahearn. I recall it looked
big for humans being that the Minotaur demon was wearing it but maybe some of
these thing adjust to the size of the wearer.
On Saturday, March 27, 2021, 05:04:33 PM CDT, Tim Farley
<dmarc-noreply@xxxxxxxxxxxxx <mailto:dmarc-noreply@xxxxxxxxxxxxx> > wrote:
Do we have a silver handled torch?
Is Kelbis's sword any part of this ritual?
Kelbis's old sword should remain in Manrug's Company.
Sicarius would like to be considered for the White Elf's (Wight Elf?)
broadsword.
Sean would love the longbow, but he didn't make it through the combat intact,
and thinks Speaker Greenmantle should have first dibs. I do believe he has
already laid claim.
Sean will ask for the arrows (did they detect as magic?).
The bracers should go to Xander. Y'all can fight over the cloak. As long as
the xp's are pooled and divided, as I think they usually are, Sean could not
care less for the cloak, bracers, etc.
As for any monetary treasure, once the value has been established, the gnomes
given their share, the party allotted the remainder and divided, Sean would
like his share in the most transportable manner possible; expensive jewelry or
gemstones.
Sean needs to train. Steve can determine for how long. I assume the
destruction of the altar will be pro forma at this point. Our next quest seems
to be the establishment of a Shrine to Artor. And Sean will be actively
looking for something for Carandolana. And we've been directed toward the
Mindola chain. But Sean will not go until he completes training. Thereafter..
well, the gods command, and we obey, over they seas and far away...
When contemplating our next moves, Sean would suggest that, as Manrug's Company
settles in at Dugal's Cove (assuming that is the plan while those who require
training do so) and we bring settlers in to farm, fish, etc., Kelbis comes with
the party wherever we go. Detached service from Manrug's Company if we don't
bring them along, or with the company if we do, obviously. And, obviously, if
we don't commence bringing settlers in, there would be no need to leave the
company behind to protect them. Sean will leave such determinations to the
rest, but whatever decision is made, Sean will have suggestions.
On Saturday, March 27, 2021, 05:20:22 PM EDT, SM Baule <smbaule@xxxxxxxxx
<mailto:smbaule@xxxxxxxxx> > wrote:
Sorry for the delay Hagar! He ordered the group into the water.
Assuming Holly, Carnodolana, and Ahearn lead, they will have no problem getting
through the water. It is as if an underground stream crosses through the
passageway. Someone could probably swim in either direction, but how far it
goes is unknown. You couldn't do it if you were claustrophobic. It would be
tight for Holly or Carndolana. No way Hagar or Johnny Mac would fit.
On the far side of the water obstacle is the same smaller cavern that was once
a transporter to ancient ruins 100 miles or more away. It is not clear if the
transporter is working. There are the remains of a brick wall that was once put
up here. (kind of anti-climatic; I can roll for some demons if you would like?)
Regarding the odd throbbing sword, it seems to like Lt. Kelbis best. He is a
really nice gnome as well. He can turn his current +1 broad sword to another
gnome unless someone else has a need for it. Over time, it will become evident
it is a dragon slayer sword. It will only work on evil dragons, however.
How is the rest of the treasure being divided. The snow is starting to melt.
Pomeroy has directions from Beathan on how to destroy Dal's altar. Remember,
you have previously mentioned the altar. It will require building a bonfire
around it of freshly cut hardwood and then carving sigils of the good-aligned
gods into each piece. The fire must be started with a silver-handled torch.
After the fire is lit, the hands will need to be removed from the altar and
submerged in holy water, and then added to the pyre. When the altar is burnt,
the whole area will need to be soaked in holy water and then the ashes buried
in a sacred grove.