Send Holly out first. She's hard to detect, and sort of deadly with all that
fire magic in her ring and necklace. Find a thin spot in the needle plants and
have Carandolana use Speak With Plants to get them to chill out and not mess
with the party.
-----Original Message-----
From: stoddard-bounce@xxxxxxxxxxxxx [mailto:stoddard-bounce@xxxxxxxxxxxxx] On ;
Behalf Of Tim Farley ("timfarleynj")
Sent: Monday, July 11, 2022 9:47 AM
To: stoddard@xxxxxxxxxxxxx
Subject: [stoddard] In the morning
So, the large flying object has flown off to the north. We have no visible
indigenous flyers for Carandolana to emulate. Holly can scout from the air
invisibly.
What do we want to do?
We could send Holly to find a landing zone, then ask Xander to cast his spell
complement to get there by air. But there is a large flying something that
could tear through our formation, doing who knows what kind of damage.
We could trek through on the ground, seeing if Carandolana has a Druidic
version of Turning Undead, impacting the Unnature that protects Ezanus's lair.
Or, simply hacking through it all in our usual destructive manner. But
resistance will stiffen, and the wyrm will be alerted to our presence much
earlier than otherwise.
We could call the hole thing off, retire, and move someplace safe.
Sean is leaning toward sending Holly out on recon. He is also willing to do so
with a fly spell from Xander, but that might not be conducive to a lot of recon
time.
Thoughts?