Steve can determine how much we can carry when taking into account we will
also be carrying Joseph's remains, at least two incapacitated former captives.
Ahearn and, to a lesser extent, Sean, will be ambulatory wounded. He's well
blistered on his torso, and will have difficulty carrying his gear home.
I think priorities will be Sean's gear, Ahearn's gear, Joseph's gear, and the
locked chest from the ogre chieftan's quarters, at the very least. We should
have the ability to make a stretcher for each of Ernst, Ms. Scauseby, and
Joseph. We'll need all of Elmore's men to tote them out.
Decisions will need to be made.
On Monday, November 1, 2021, 09:33:01 PM EDT, Tim Farley
<dmarc-noreply@xxxxxxxxxxxxx> wrote:
As it will takes days to ship everything home, that might well be something
than can be done over the next several days.
On Monday, November 1, 2021, 09:24:39 PM EDT, SM Baule <smbaule@xxxxxxxxx>
wrote:
There were no other invisible creatures, pits, etc. if you want to look for
secret doors, I would need to know where. To check the whole cavern complete
would take days.
On Mon, Nov 1, 2021 at 8:22 PM Nicole Massey <nyyki@xxxxxxxxxxxxx> wrote:
I'm assuming that since there was no mention of anything Carandolana would see,
nothing's there for her to see out of the ordinary.
Sent from my HAL 9000 in transit to Jupiter
-----Original Message-----
From: stoddard-bounce@xxxxxxxxxxxxx [mailto:stoddard-bounce@xxxxxxxxxxxxx] On ;
Behalf Of SM Baule
Sent: Monday, November 01, 2021 8:11 PM
To: stoddard@xxxxxxxxxxxxx
Subject: [stoddard] Re: Bookkeeping
Ok, as you move south, you will go through the area with darkness towards the
entrance and then the area to the south and then to the west where Hagar, Cara,
Johnny Mac, and Xander made it before backing up. That area assumes some sort
of illumination. The hallway is stacked up with 21 crates, 6 boxes, and 41
barrels if someone counts. South of that on a parallel path is a smaller room
with a massive straw bed, a smaller straw bed and a cooking area with a large
black caldron.
Those two area will merge back into an area with six stumps turned into chairs,
eight large spears laying against the southern wall and a small firepit. The
area leads to a passage west that gets much smaller. Barely wide enough for an
ogre to enter and it gets more slender after 20'. It goes about 150' feet and
appears to end.
The party feels that they have exhausted the caverns at this point.