Implemented NAT punch-through support via the master server. It's not really complete in that the place your game should respond to an IP notifcation doesn't respond because there is no game. But there is a printf to show you what your game should do there. Added SetOfflinePingResponse. This is due to popular demand and will let you transmit data with your server discovery response. Added AdvertiseSystem. This tells another system your IP/port. Useful for NAT punch-through. Fixed incorrect naming of public key encryption variables. If you are using InitializeSecurity pay attention to the parameter list changes.