Mike, you should do what I always do when I update CVS: watch to see which files were changed. If my build is broken for some reason, I check those files using the CVS-Diff web interface (linked from our Downloads page). Thusly, I've never had a problem with my build being broken for more than a few curses and tantrums. And I've only noticed email corruption in emails from you. Darryl Mike Hearn wrote: > > >Okay, no you're not going to get a new engine.exe because whatever just >changed b0rked my build and it goes into an infinite memory allocation loop >(again). Also skeletal animation is broken too. Gee, that lasted all of >about3 days! I'll send you a replacement once whatever is broken gets fixed > >btw, is anyone else noticing corruption of email replies on this list? Is it >the email clients or ecartis? > >Ken Pierce wrote: >Well, my GeForce4 is coming ... tee hee :) You're having the same problem as >me, it's do to with mipmapping not agreeingwith our video card. I'll send >youa working engine.exe file..... Ken Pierce wrote: I tried the latest >engine(my first try at the new version) and it ran, but Ihad some texure >problems. I can't see any textures, all the panels are sky blue. I can see a >few of the roof textures (and as mentioned in the readme, the mipmaps look >crappy), but apart from that its all blue. Am I missing files? Is anyone >elsehaving this problem? Cheers, Ken. -- __________________________ Mike >Hearn email/jabber: mike@xxxxxxxxxxxxx[1[1]] >http://theoretic.com/?Mike[2[2]]--- Links --- 1 mailto:mike@xxxxxxxxxxxxx[3] >2 http://theoretic.com/?Mike[4] > >-- __________________________ Mike Hearn email/jabber: mike@xxxxxxxxxxxxx[5] >http://theoretic.com/?Mike[6] > > >--- Links --- > 1 mailto:mike@xxxxxxxxxxxxx[1 > 2 http://theoretic.com/?Mike[2 > 3 mailto:mike@xxxxxxxxxxxxx > 4 http://theoretic.com/?Mike > 5 mailto:mike@xxxxxxxxxxxxx > 6 http://theoretic.com/?Mike > > > >