Mike, what format will the skeletal data be in? >Oops. Christ, talk about rookie mistakes. Clearly all the late nights >have not paid off :) > >Yeah, I'm sort of surprised I didn't get any messages about those >things. In fact, that reminds me - we really need to clean up the >warnings. On a complete rebuild I get loads of them, and although I >probably would have got at least a warning about calling inherited from >an abstract override, it'd have been swamped out with all the other >warnings. I'll do a bit of cleanup when I get back, as well as finally >fixing the skeletal animation system and converting some of Andrews >models. I'll be out of town for a week on holiday, so don't expect any >messages from me (if you get any, then you know gremlins are about so >watch out). > >in a week! -mike > >