Hi Christian The 'press any key' prompt is not useful to smartphone readers! Beeblbrox, fightingfantasy.org Sent from my HTC ----- Reply message ----- From: "Christian Jauvin" <cjauvin@xxxxxxxxx> To: "Project Aon" <projectaon@xxxxxxxxxxxxx>, <gamebooks@xxxxxxxxxxxxxxx> Subject: [gamebooks] gamebook.js update: FotW now fully implemented Date: Tue, Mar 12, 2013 23:19 Hi all, Just a note to announce that I have finished the implementation of FotW for my gamebook.js engine, which is now fully complete and playable (I took great care in coding the rules as faithfully and precisely as I could). To recap briefly: the idea of gamebook.js is to offer an IF-like interface where you freely type commands, instead of explicitly picking choices. I wrote a longer description on my blog: http://cjauvin.blogspot.ca/2013/03/suspension-of-parser-disbelief.html but in a nutshell, here are the interesting new features: * Contextual word autocompletion (effectively providing hints, which can be turned off) * Use of a word stemmer for greater lexical flexibility * Action Chart and item management coherently integrated in the textual interface * Semi-automatic content extraction, where a script first processes the raw PA XML as best as it can.. * ..then weaves it with a meticulously curated and customized "override" content file * Many mechanisms to limit tedious guesswork (choice trimming based on requirements, etc) * Save/load If you'd like to try it: http://projectaon.org/staff/christian/gamebook.js but please be sure to reload if you ever tried the previous prototype (in the 3rd intro paragraph, the version should no longer be "incomplete and experimental".. just "experimental"!). I sincerely hope it can be of interest to some of you, Christian __._,_.___ Reply via web post Reply to sender Reply to group Start a New Topic Messages in this topic (1) Recent Activity: Visit Your Group Switch to: Text-Only, Daily Digest • Unsubscribe • Terms of Use • Send us Feedback . __,_._,___