[project1dev] Re: the latest developments!

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 14 May 2010 10:37:47 -0700

I like your thinking man. I loved the dark atmosphere of Doom. I actually
liked Doom1. I thought Doom3 was too dark without enough gore =P

On Fri, May 14, 2010 at 7:53 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> IMO that sounds like good ideas
>
> i have a feeling this overlevel may just "be done" pretty soon (well not
> like in a week but sooner than we imagine lol) and the 1st person area isn't
> very thought through yet, or any levels after it.
>
> Concepting up that area, and fleshing out the storyline more could really
> help us solidify the future levels better and help give us direction past
> this first milestone :P
>
> cause right now its just a big question mark afterwords hehe
> On Fri, May 14, 2010 at 6:03 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> sounds awesome, with katie's approval i can work on some concept art for
>> some of the other areas/monsters/settings - i love twisted/demonic stuff and
>> draw it all the time and have some pretty cool ideas in my head from when i
>> was thinking about storyline - i of course defer to her though, I could just
>> draw some stuff and if it's used, great, if not, maybe it can be used
>> somewhere else someday.
>>
>> I also have been thinking about the storyline a lot and figured it'd be
>> good to get some of that down on paper so its not lost.  The conversation we
>> had about it (especially the looping stuff) has really inspired some cool
>> ideas :)
>>
>>
>>
>>  On Fri, May 14, 2010 at 12:21 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>
>>> Hey Guys,
>>>
>>> Katie and Sid have a friend named Erin who lives in the same apartment
>>> building.  She has a younger brother named Ryan who plays music and i went
>>> to one of his shows before (his band was pretty cool.. even though they were
>>> playing SKA!!! haha)
>>>
>>> Ryan heard about our game and said he wanted to make some music for it
>>> and i was like "yeah sure ok... sounds good, make somethin up and im sure
>>> we'll find a place for it".
>>>
>>> Well today he showed it along with some older stuff he did to katie and i
>>> and man... it is really good stuff and it gave me a neat idea for the game
>>> that really ties into our storyline that Eric came up with.  I'll try and
>>> get some of it soon and check it into svn so you guys can hear it too.
>>>
>>> Anyhow here's my thoughts...
>>>
>>> The storyline of the game (super condensed) is that you are a wizard who
>>> architected a eutopia and the world was great.
>>>
>>> Some kind of demon or dark force came and banished you to the void and
>>> you fought your way out years later only to find that the eutopia was laid
>>> to waste and evil ruled the world and enslaved the people.
>>>
>>> So, of course the game is about you kicking some ass and restoring things
>>> to how they were.  At the end, you find out the evil is you, or that it's
>>> BECAUSE of you.
>>>
>>> Our game is made up of an overworld that is supposed to play a lot like
>>> the overworld of act raiser, and just like act raiser, you have to go down
>>> and kick some butt yourself.  Act raiser had a side scrolling level where
>>> you had to go through a level and fight a boss, but we are going to have a
>>> first person level that plays like doom and quake.
>>>
>>> His music is heavily inspired by nine inch nails (who made the music for
>>> quake) and also some other influences, so sounds very dark.
>>>
>>> What i was thinking is that with the 2 styles of gameplay maybe we could
>>> create a total dichotomy of gameplay and atmosphere.
>>>
>>> In the above world, you are good and pure and fighting for good.  It also
>>> plays like an old style arcade game (ie how act raiser did) and the art and
>>> music style are a way that are specific to the overworld (basically as far
>>> as music is concerned, we keep on making music in the wasy / styles that we
>>> have and it will be perfect).
>>>
>>> In the below world, there is gore, darkness, decay and horror elements.
>>> The art style im thinking maybe should be more realistic and dark (we'll see
>>> what we are capable of), his music is perfect for the underworld sound...
>>> it's very dark and doom-ish and nine inch nails ish.
>>>
>>> I think it might be difficult to get these 2 diverse parts of the game
>>> working together or cohesive, but i think maybe if we play into the fact
>>> that they are so different and even do things to make their differences more
>>> pronounced maybe it could work out.
>>>
>>> We would also need some kind of cool transition when going from one mode
>>> to the other.
>>>
>>> Anyhow, how does that sound to you guys?  And Eric, how do you feel about
>>> this stuff?  You should really hear some of his music... some of it has
>>> lyrics and literally the lyrics go along with the storyline as if they were
>>> made for it, it's insane.
>>>
>>> ALSO - how does everyone feel about gore and dark images?  This game may
>>> have a lot of it in the first person mode (like.. maybe not as much as doom
>>> did haha but a significant amount) :P
>>>
>>
>>
>

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