I like your thinking man. I loved the dark atmosphere of Doom. I actually liked Doom1. I thought Doom3 was too dark without enough gore =P On Fri, May 14, 2010 at 7:53 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > IMO that sounds like good ideas > > i have a feeling this overlevel may just "be done" pretty soon (well not > like in a week but sooner than we imagine lol) and the 1st person area isn't > very thought through yet, or any levels after it. > > Concepting up that area, and fleshing out the storyline more could really > help us solidify the future levels better and help give us direction past > this first milestone :P > > cause right now its just a big question mark afterwords hehe > On Fri, May 14, 2010 at 6:03 AM, eric drewes <figarus@xxxxxxxxx> wrote: > >> sounds awesome, with katie's approval i can work on some concept art for >> some of the other areas/monsters/settings - i love twisted/demonic stuff and >> draw it all the time and have some pretty cool ideas in my head from when i >> was thinking about storyline - i of course defer to her though, I could just >> draw some stuff and if it's used, great, if not, maybe it can be used >> somewhere else someday. >> >> I also have been thinking about the storyline a lot and figured it'd be >> good to get some of that down on paper so its not lost. The conversation we >> had about it (especially the looping stuff) has really inspired some cool >> ideas :) >> >> >> >> On Fri, May 14, 2010 at 12:21 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >> >>> Hey Guys, >>> >>> Katie and Sid have a friend named Erin who lives in the same apartment >>> building. She has a younger brother named Ryan who plays music and i went >>> to one of his shows before (his band was pretty cool.. even though they were >>> playing SKA!!! haha) >>> >>> Ryan heard about our game and said he wanted to make some music for it >>> and i was like "yeah sure ok... sounds good, make somethin up and im sure >>> we'll find a place for it". >>> >>> Well today he showed it along with some older stuff he did to katie and i >>> and man... it is really good stuff and it gave me a neat idea for the game >>> that really ties into our storyline that Eric came up with. I'll try and >>> get some of it soon and check it into svn so you guys can hear it too. >>> >>> Anyhow here's my thoughts... >>> >>> The storyline of the game (super condensed) is that you are a wizard who >>> architected a eutopia and the world was great. >>> >>> Some kind of demon or dark force came and banished you to the void and >>> you fought your way out years later only to find that the eutopia was laid >>> to waste and evil ruled the world and enslaved the people. >>> >>> So, of course the game is about you kicking some ass and restoring things >>> to how they were. At the end, you find out the evil is you, or that it's >>> BECAUSE of you. >>> >>> Our game is made up of an overworld that is supposed to play a lot like >>> the overworld of act raiser, and just like act raiser, you have to go down >>> and kick some butt yourself. Act raiser had a side scrolling level where >>> you had to go through a level and fight a boss, but we are going to have a >>> first person level that plays like doom and quake. >>> >>> His music is heavily inspired by nine inch nails (who made the music for >>> quake) and also some other influences, so sounds very dark. >>> >>> What i was thinking is that with the 2 styles of gameplay maybe we could >>> create a total dichotomy of gameplay and atmosphere. >>> >>> In the above world, you are good and pure and fighting for good. It also >>> plays like an old style arcade game (ie how act raiser did) and the art and >>> music style are a way that are specific to the overworld (basically as far >>> as music is concerned, we keep on making music in the wasy / styles that we >>> have and it will be perfect). >>> >>> In the below world, there is gore, darkness, decay and horror elements. >>> The art style im thinking maybe should be more realistic and dark (we'll see >>> what we are capable of), his music is perfect for the underworld sound... >>> it's very dark and doom-ish and nine inch nails ish. >>> >>> I think it might be difficult to get these 2 diverse parts of the game >>> working together or cohesive, but i think maybe if we play into the fact >>> that they are so different and even do things to make their differences more >>> pronounced maybe it could work out. >>> >>> We would also need some kind of cool transition when going from one mode >>> to the other. >>> >>> Anyhow, how does that sound to you guys? And Eric, how do you feel about >>> this stuff? You should really hear some of his music... some of it has >>> lyrics and literally the lyrics go along with the storyline as if they were >>> made for it, it's insane. >>> >>> ALSO - how does everyone feel about gore and dark images? This game may >>> have a lot of it in the first person mode (like.. maybe not as much as doom >>> did haha but a significant amount) :P >>> >> >> >