I think (and I don't have code to double check anymore) they do it when the are close enough. I think it does a rectangle check for an IsBuilding flag when the proximity is close. Then it does damage. There is also a timer that limits how often it can attack. On Mon, Aug 23, 2010 at 1:18 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > When do the trolls do damage to buildings? Do they have to be within > some certain distance or something? > > On Sun, Aug 22, 2010 at 6:14 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > > We could drop the dynamic obstacle circle of the target houe when the > troll > > selects it as a target. I suppose one downside is that other things would > be > > able to path through it. May not come up too often and may actually work > out > > in game. We could tighten it up some by having the target house drop its > > obstacle circle when the troll is a certain distance from the house. > > > > A different way of giong about it couldbe changing the troll to change > into > > an attack mode when it is close to the house. When its in the attack mode > it > > could ignore the obstacle cicles. The troll itself could move on top of > the > > house or up close to it and attack without using the navmesh. > > > > Whatcha think? Feel welcome to shoot down or modify my ideas > > > > > > > > On Sun, Aug 22, 2010 at 11:41 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> > wrote: > >> > >> I have the dynamic obstacle stuff done but hit an unexpected snag. > >> > >> Basically in script you can define circles (position and radius) that > >> should be avoided when pathing on the navmesh. You can also remove > >> these so when a tree gets destroyed, monsters path through it again. > >> > >> The trolls will path around dynamic obstacles to their path by > >> ignoring any possible movements on the navmesh which enter one of > >> these circles. > >> > >> So far so good but.... > >> > >> Trolls want to walk to houses and go destroy them but houses are > >> surrounded by dynamic obstacles. > >> > >> That means the trolls right now cant ever find their way to a house > >> because near the end of their path, it always finds an obstacle, so > >> the trolls just stand around and do nothing :P > >> > >> need to think about it a little bit to find the best way to solve > >> it... any ideas are welcomed too (: > >> > >> ============================== > >> Project 1 Dev mailing list > >> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx > >> Project 1 website: http://project1.demofox.org > >> Project 1 SVN repository: http://pyotek.com/project1 > > > > > > Project 1 Dev mailing list > to unsubscribe, please send an email request to demofox@xxxxxxxxxxx > Project 1 website: http://project1.demofox.org > Project 1 SVN repository: http://pyotek.com/project1 >