Ok, thanks. On Sat, Jun 27, 2009 at 10:41 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > Yeah, strings arent yet supported though but i dont think we'd need strings > until we let the player choose a name for themselevs etc (: > > and as far as int or variable, it only supports "double" which is a double > precision floating point number. > > number variables in lua are actually doubles under the hood so basically > the answer is: "It only stores numbers and number variables" > > > On Sat, Jun 27, 2009 at 3:04 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> Data_SetValue("Maps/VoidMap/Chest1Opened",1); >> >> Is this Data_SetValue("variablename",value); >> where value is a string, int, or variable? >> >> >> On Fri, Jun 26, 2009 at 6:52 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >> >>> I saw it, but it was never explained or touched on unfortunately. My >>> database classes were focused on design, building logical data structures, >>> tables, forms, and query writing. >>> I think that was my favorite class aside from Capstone, even though it >>> sucked, haha. >>> >>> >>> On Fri, Jun 26, 2009 at 8:48 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> yeah you got it! >>>> >>>> there's a number that starts at 1 and every time something is loaded, it >>>> gets the current id and then the id is incremented. >>>> >>>> you probably saw that kind of thing in a database class with >>>> "autoincrement" columns in tables i bet >>>> On Fri, Jun 26, 2009 at 6:42 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>>> >>>>> So only standard variables can/should be stored globally. Models get a >>>>> new UID every load based on the order in which it was processed? >>>>> >>>>> >>>>> On Fri, Jun 26, 2009 at 8:39 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> and the answer, that kent probably found out is that NO you cannot >>>>>> store a model in a global variable (: >>>>>> >>>>>> the reason why is because every time a model is loaded, it gets a >>>>>> unique ID# and the next time a peice of art is loaded it may not be the >>>>>> same >>>>>> ID#. >>>>>> >>>>>> If it is, you got lucky, but you shouldn't rely on it being true. >>>>>> >>>>>> hope that isnt too confusing, the same is true of mobs, lights, and >>>>>> other such things >>>>>> On Fri, Jun 26, 2009 at 6:31 PM, Nick Klotz >>>>>> <roracsenshi@xxxxxxxxx>wrote: >>>>>> >>>>>>> From my understanding of variables, global just means it encompasses >>>>>>> the entire code, rather than stuck into one specific function; so I >>>>>>> would >>>>>>> say yes, they're used just the same as a standard variable. >>>>>>> >>>>>>> On Fri, Jun 26, 2009 at 8:27 PM, Kent Petersen >>>>>>> <kentkmp@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> Can global variables be used just like regular variables. For >>>>>>>> example I was thinking about storing the players form in a global >>>>>>>> variable. >>>>>>>> So when he talks to the old man and it changes your body, your body >>>>>>>> form >>>>>>>> caries over in and out of the tent. Would I need to do anything >>>>>>>> special? >>>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >