Hey Guys :P So i had a weird thought... * in doom 1 and 2, alot of the objects in the world were all 2d sprites billboarded towards the player (enemies, barrels etc). * In our game, making 3d models of all the characters may be REALLY time consuming because 3d art takes a long time to make (we have 3 models in our game so far after 2 months with 3 artists) So... i was thinking, what if we did it like doom and had 2d sprites for a lot of our in world objects? Mostly our enemies are what i'm thinking about. This would put a lot of workload onto our 2d art (ie WURMZ!) for instance let's look at one enemy from doom - the first enemy from doom, the brown guys. Those guys could... * walk (let's say 3 frames of animation) * shoot fireballs (3 more anim frames) * scratch you (3 more anim frames) * die (3 more anim frames) * be dead on the ground (1 anim frame) * be damaged (1 anim frame?) so that's a total of 14 frames of animation. However, that was only looking ONE direction! the enemies in doom could be viewed from the 8 main directions i believe so we are looking at more like 112 frames of animation for a single character! The good news is that most of the frames of animations for the same looking direction would be the same with just a couple small changes (like position of the arm may be the only thing that changes) What do you guys think - is there merit to going this way? And also - Wurmz what do you think about going with this method? Youd basically be the one makin the art hehe. We would keep the number of enemies in the game to a minimal amount like doom had if you wanted to go this route. IE maybe 10 enemy types total in the game :P