Sorry for the crappyness, welcome back Eric, and it's nice to have you back (: On Wed, Apr 28, 2010 at 7:46 PM, eric drewes <figarus@xxxxxxxxx> wrote: > i know alan already acknowledged that he misstated why i left but I feel > like i need to make a brief statement and clarify why i left (albeit > briefly)... > > at the end of the last year, i posted to the group this message: > > here's my official opinion of the situation: > > we have a ton of really great creative talent, a brilliant coder and a > really awesome premise. we have a ton of people who love gaming who want > to produce a quality classic. My dream for this game is for it to be a > masterpiece of sorts that maximizes its potential. but there are some > problems... > > by default alan and I are in charge, but neither of us are experienced as > project managers and neither of us are really good in that job. We have > tried at various times to keep with weekly updates, etc. in order to keep > everyone (including ourselves) on track and the game progressing... these > attempts have failed for one reason or another, and in my opinion its > because there's nothing really to hold any of us accountable, there are no > checks and balances, no consequences to blowing off > assignments/projects/etc. and lets face it, this is an unpaid gig and we're > all busy people and often times we have to make sacrifices, the game thus > far has been something easy to push aside... With thetalent we have on art > team, the three options alan presented shouldn't even need to be > exercised, I really think we have the people to get the art done, if > properly motivated we could get all of milestone 1 including thetemple > completely finished art > wise by the end of the month, we just need a driver to keep the talent > (myself included) producing and on track. The problem is, we need > someone with experience and knowledge to fill that executive producer role > and I have failed at it, I am just not good at being the person who keeps > schedules and keeps things organized, its not in my disposition to be the boss > in that respect. I'm not a supervisor. It was sort of my job by default > and i suck at it. > > things have been frustrating - frustrating for everyone, and tempers have > occasionally boiled over because when things aren't going the way we want > and we try to look for where the problem is, people get angry and it > erupts into these things. If you want to say that the problem is me for > not keeping the game moving, well I am guilty, because like I said before, > by default I am the only one to blame. We need someone besides me to step > up or we need to bring someone in who can manage the game and take on that > authority, someone who can tell me when I am not giving people what they > need or producing the way I need to, someone who can prod people who have > assignments to finish them, someone who can make sure everyone is doing what > they need to be doing to keep the game alive. > > This is a message I stated and restated over and over again ad nauseum. I > fully admitted that keeping focused is a major weakness of mine and that we > needed someone to keep everyone (including me) on the right path. I tried to > be forthright and honest about what we/I needed to succeed and roll forward > was a little unfair. I am really physically ill and am spread really thin, > i just didn't have the discipline and energy to step up and that is why the > game failed. I never blamed anyone else AT ALL, really I think that the > wheels just sort of came off because the scope of the game was too big and > there was just too much work that needed to be done before we could get any > semblance of what the real game was going to be like that we all sort of > lost faith in the project. I'm sorry the project didn't work out... I'm > sorry I failed. > > And as Alan already stated, the reason I left had nothing to do with the > game getting canceled - the game was just too much for me/us, switching > gears is the right move for the team and i support it. I left because of a > personal conflict between Alan and I that has since been resolved, so please > disregard :) > > Anyways, just needed to give my perspective... now hopefully we can all > move on and kick ass on act raiser under leadership that has the time and > energy to do what I couldn't. > > > If anyone wants to chuck tomatoes at me, etc. please go ahead and do it now > so we can get it over with! >