[project1dev] Re: caught up on e-mails i missed

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 28 Apr 2010 19:56:15 -0700

Sorry for the crappyness, welcome back Eric, and it's nice to have you back
(:

On Wed, Apr 28, 2010 at 7:46 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> i know alan already acknowledged that he misstated why i left but I feel
> like i need to make a brief statement and clarify why i left (albeit
> briefly)...
>
> at the end of the last year, i posted to the group this message:
>
> here's my official opinion of the situation:
>
> we have a ton of really great creative talent, a brilliant coder and a
> really awesome premise.  we have a ton of people who love gaming who want
> to produce a quality classic.  My dream for this game is for it to be a
> masterpiece of sorts that maximizes its potential.  but there are some
> problems...
>
> by default alan and I are in charge, but neither of us are experienced as
> project managers and neither of us are really good in that job.   We have
> tried at various times to keep with weekly updates, etc. in order to keep
> everyone (including ourselves) on track and the game progressing... these
> attempts have failed for one reason or another, and in my opinion its
> because there's nothing really to hold any of us accountable, there are no
> checks and balances, no consequences to blowing off
> assignments/projects/etc.  and lets face it, this is an unpaid gig and we're
> all busy people and often times we have to make sacrifices, the game thus
> far has been something easy to push aside... With thetalent we have on art
> team, the three options alan presented shouldn't even need to be
> exercised, I really think we have the people to get the art done, if
> properly motivated we could get all of milestone 1 including thetemple 
> completely finished art
> wise by the end of the month, we just need a driver to keep the talent
> (myself included) producing and on track.   The problem is, we need
> someone with experience and knowledge to fill that executive producer role
> and I have failed at it, I am just not good at being the person who keeps
> schedules and keeps things organized, its not in my disposition to be the boss
> in that respect.  I'm not a supervisor.  It was sort of my job by default
> and i suck at it.
>
> things have been frustrating -  frustrating for everyone, and tempers have
> occasionally boiled over because when things aren't going the way we want
> and we try to look for where the problem is, people get angry and it
> erupts into these things.  If you want to say that the problem is me for
> not keeping the game moving, well I am guilty, because like I said before,
> by default I am the only one to blame.  We need someone besides me to step
> up or we need to bring someone in who can manage the game and take on that
> authority, someone who can tell me when I am not giving people what they
> need or producing the way I need to, someone who can prod people who have
> assignments to finish them, someone who can make sure everyone is doing what
> they need to be doing to keep the game alive.
>
> This is a message I stated and restated over and over again ad nauseum.  I
> fully admitted that keeping focused is a major weakness of mine and that we
> needed someone to keep everyone (including me) on the right path. I tried to
> be forthright and honest about what we/I needed to succeed and roll forward
> was a little unfair.  I am really physically ill and am spread really thin,
> i just didn't have the discipline and energy to step up and that is why the
> game failed.  I never blamed anyone else AT ALL, really I think that the
> wheels just sort of came off because the scope of the game was too big and
> there was just too much work that needed to be done before we could get any
> semblance of what the real game was going to be like that we all sort of
> lost faith in the project.   I'm sorry the project didn't work out... I'm
> sorry I failed.
>
> And as Alan already stated, the reason I left had nothing to do with the
> game getting canceled - the game was just too much for me/us, switching
> gears is the right move for the team and i support it.   I left because of a
> personal conflict between Alan and I that has since been resolved, so please
> disregard :)
>
> Anyways, just needed to give my perspective... now hopefully we can all
> move on and kick ass on act raiser under leadership that has the time and
> energy to do what I couldn't.
>
>
> If anyone wants to chuck tomatoes at me, etc. please go ahead and do it now
> so we can get it over with!
>

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