If you get stuck and need a hand (even just w/ ideas of how to do something) let me know (: On Mon, Jul 5, 2010 at 9:55 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > sweet man. You have made some serious progress. I have been working on my > directed town building issues. Still a work in progress. Turns out to be > much trickier than I thought it would be. =P > > > On Mon, Jul 5, 2010 at 4:23 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> oh this also makes it so the trolls don't ever walk off of the navmesh so >> it keeps them from walking up or down steep hills, walking into the river >> and stuff like that (: >> >> >> On Mon, Jul 5, 2010 at 4:21 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx >> > wrote: >> >>> User:atrix256 >>> >>> Message: This is the next step towards getting pathing working in our >>> game. The forest trolls now use the navmesh for walking around instead of >>> casting rays against the terrain. Going this way we save about 2 >>> miliseconds per frame so that's pretty nice! >>> >>> Next up i need to make mobs be able to use A* path finding on the >>> navmesh. >>> >>> Also it looks like i broke the editor a little while back so that you >>> couldnt select models. This checkin also fixes that. >>> >>> <Files Changed> >>> U ActRaiser/ARRelease.exe >>> U Code/ARRelease.exe >>> U Code/AR_AnimModels.cpp >>> U Code/AR_AnimModels.h >>> U Code/AR_Editor.cpp >>> U Code/AR_LuaFuncs.cpp >>> U Code/AR_Profiler.cpp >>> U Code/AR_Profiler.h >>> U Code/Base.vcproj >>> U Code/Intersections.cpp >>> U Code/Intersections.h >>> U Code/NavMesh.cpp >>> U Code/NavMesh.h >>> A Code/NavMeshContext.cpp >>> A Code/NavMeshContext.h >>> U Code/UI_Game.cpp >>> >>> >>> ============================== >>> Project 1 Dev mailing list >>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx >>> Project 1 website: http://project1.demofox.org >>> Project 1 SVN repository: http://pyotek.com/project1 >>> >> >> >