Good idea. Were you thinking something like Enemy.lua and we would just use a dofile to include it? On Mon, May 31, 2010 at 12:40 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > oh hey, could we move the enemy spawning stuff out of the level 1 index.lua > into an enemy specific lua file? > > i was just thinking it would be nice to try to make only level specific > stuff be in the level files and everything else (that is used by all levels) > could be in seperate files so they are in just one place and dont have to be > coppied for each level etc (: > On Mon, May 31, 2010 at 11:42 AM, Apache User < > dhapache@xxxxxxxxxxxxxxxxxxx> wrote: > >> User:korgath >> >> Message: --partially implemented detecting mobs from the editor >> >> <Files Changed> >> U ActRaiser/Scripts/GameOverworld/Level1/index.lua >> U ActRaiser/Scripts/GameOverworld/Level1/index_geometry.lua >> >> >> ============================== >> Project 1 Dev mailing list >> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx >> Project 1 website: http://project1.demofox.org >> Project 1 SVN repository: http://pyotek.com/project1 >> > >