[project1dev] Re: Project1 - SVN Update 775

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 31 May 2010 18:29:15 -0700

Good idea. Were you thinking something like Enemy.lua and we would just use
a dofile to include it?

On Mon, May 31, 2010 at 12:40 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> oh hey, could we move the enemy spawning stuff out of the level 1 index.lua
> into an enemy specific lua file?
>
> i was just thinking it would be nice to try to make only level specific
> stuff be in the level files and everything else (that is used by all levels)
> could be in seperate files so they are in just one place and dont have to be
> coppied for each level etc (:
>  On Mon, May 31, 2010 at 11:42 AM, Apache User <
> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>
>> User:korgath
>>
>> Message: --partially implemented detecting mobs from the editor
>>
>> <Files Changed>
>> U   ActRaiser/Scripts/GameOverworld/Level1/index.lua
>> U   ActRaiser/Scripts/GameOverworld/Level1/index_geometry.lua
>>
>>
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>
>

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