User:atrix256 Message: Decal code is in now wooo... Now we can apply decals to things from script to do the spell casting pointer, as well as scorch marks on the terrain and I think this might be a good way to paint roads onto the world. New script commands: Decal_Create - create a new decal Decal_Destroy - kill an existing decal Decal_SetColor - set the decal color (can make it fade out over time, or color tint one, or whatever you want) Decal_SetDims - set the size of a decal as well as how high or how deep to cast the decal onto models Decal_SetPos - sets the position of the decal Input_GetProjectedMousePosition - Use this to get the 3d point in space the mouse is pointing at <Files Changed> U ActRaiser/ARRelease.exe U ActRaiser/Art/Models/Maps/Level1/land.ms3d A ActRaiser/Art/Models/Maps/Level1/land2.ms3d U ActRaiser/Scripts/GameOverworld/Player.lua A ActRaiser/Shaders/Decal.fx U ActRaiser/Shaders/OverworldLand.fx U Code/ARRelease.exe U Code/AR_AnimModels.cpp U Code/AR_AnimModels.h U Code/AR_LuaFuncs.cpp U Code/AR_OctTree.cpp U Code/AR_OctTree.h U Code/AR_Profiler.h U Code/Base.vcproj A Code/Docs/Script Help/Decal_Create.html A Code/Docs/Script Help/Decal_Destroy.html A Code/Docs/Script Help/Decal_SetColor.html A Code/Docs/Script Help/Decal_SetDims.html A Code/Docs/Script Help/Decal_SetPos.html A Code/Docs/Script Help/Input_GetProjectedMousePosition.html U Code/Docs/Script Help/toc.html U Code/Docs/Website/050301a.jpg U Code/Docs/Website/050301b.jpg A Code/Docs/Website/050410.jpg A Code/Docs/Website/050710a.jpg A Code/Docs/Website/050710b.jpg U Code/Docs/Website/index.php U Code/ShaderManager.cpp U Code/ShaderManager.h U PirateDice/ARRelease.exe A PirateDice/Shaders/Decal.fx ============================== Project 1 Dev mailing list to unsubscribe, please send an email request to demofox@xxxxxxxxxxx Project 1 website: http://project1.demofox.org Project 1 SVN repository: http://pyotek.com/project1