[project1dev] Re: Project1 - SVN Update 389

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 21 Jul 2009 15:48:00 -0500

Sounds to me like Model pos - player pos = 0 (point of impact)

I know what you're saying, and I will fix the spike log as necessary! I
think.

On Tue, Jul 21, 2009 at 3:43 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> hey so the idea is going to be the same with the log btw
>
>                +    <---- origin (directly above log impact point)
>
> |=======>     <----log-player impact point
>
> so if you can imagine how that model rotates, you can see how it could
> start verticle, and then as you rotate it, it would look like it's swinging
> down to hit the player.
>
> The distance between the origin and the impact point will have to be
> matched to the map (might be a trial and error process) so make sure it's
> the right height etc.
>
> does the idea make sense?
> On Tue, Jul 21, 2009 at 1:34 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
>
>> thanks. I learn by example!
>>
>>
>> On Tue, Jul 21, 2009 at 3:33 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> great job nick!
>>>
>>>
>>> On Tue, Jul 21, 2009 at 1:26 PM, Apache User <
>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>
>>>> User:rorac
>>>>
>>>> Message: Hinged is the offset version of floor_trap_25x60x4
>>>>
>>>> There you go Kent! (:
>>>>
>>>>
>>>>
>>>> <Files Changed>
>>>> A   Art/Models/Maps/TheVoid/FirstTemple/Floor_Trap_Hinged.ms3d
>>>>
>>>>
>>>>
>>>
>>
>

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