User:korgath Message: note: before I did any updating the temple was throwing out errors. see other post with attached debuglog I began adding the floortrap into the firstfloor. the false floor tiles now open when the player is too close. still need to add the pillar stuff. added debug commands for testing to firstfloor and basement Rorac - you still want pillars that fall toward the player in addition to the pillars that you push over to make a bridge right? 2 different types of pillars? <Files Changed> U Scripts/Enemies/Traps/FloorTrap.lua U Scripts/Maps/TheVoid/FirstTemple/basement.lua U Scripts/Maps/TheVoid/FirstTemple/firstfloor.lua U Scripts/Maps/TheVoid/FirstTemple/firstfloor_geometry.lua