[project1dev] Re: Project1 - SVN Update 359

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 13 Jul 2009 21:00:50 -0700

Yeah they are walkable.

How about something like making the entire player model the size of the
player instead of the point in space?

On Mon, Jul 13, 2009 at 8:56 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> if that doesn't fix it, the problem is cause the touch thing happens when
> the player bumps into the object, but the player is "really" just a point in
> space with a bigger model drawn there so it would be when that point in
> space touches the spikes then it does that touch event.
>
> which obviously is not right ):
>
> let me think about what to do about it for a lil bit.
>
>
> On Mon, Jul 13, 2009 at 8:52 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> are they set as walkable?
>>
>>
>> On Mon, Jul 13, 2009 at 8:46 PM, Apache User <
>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>
>>> User:korgath
>>>
>>> Message: modified spikes again
>>>
>>> Hey Alan, I dunno if I mentioned it or not but the collision detection
>>> does not work right on the spikes themselves. Not sure what the deal is. if
>>> you check the scripts the SpikesCollision part that increments the global
>>> variable is not activating
>>>
>>> <Files Changed>
>>> U   Scripts/Enemies/Traps/spikes.lua
>>>
>>>
>>>
>>
>

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