Yeah they are walkable. How about something like making the entire player model the size of the player instead of the point in space? On Mon, Jul 13, 2009 at 8:56 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > if that doesn't fix it, the problem is cause the touch thing happens when > the player bumps into the object, but the player is "really" just a point in > space with a bigger model drawn there so it would be when that point in > space touches the spikes then it does that touch event. > > which obviously is not right ): > > let me think about what to do about it for a lil bit. > > > On Mon, Jul 13, 2009 at 8:52 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> are they set as walkable? >> >> >> On Mon, Jul 13, 2009 at 8:46 PM, Apache User < >> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >> >>> User:korgath >>> >>> Message: modified spikes again >>> >>> Hey Alan, I dunno if I mentioned it or not but the collision detection >>> does not work right on the spikes themselves. Not sure what the deal is. if >>> you check the scripts the SpikesCollision part that increments the global >>> variable is not activating >>> >>> <Files Changed> >>> U Scripts/Enemies/Traps/spikes.lua >>> >>> >>> >> >