[project1dev] Re: Project1 - SVN Update 353

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 13 Jul 2009 14:44:29 -0700

i'll check it out tonight after work.
On Mon, Jul 13, 2009 at 2:21 PM, Apache User
<dhapache@xxxxxxxxxxxxxxxxxxx>wrote:

> User:rorac
>
> Message: Began work on the basement of the temple
> Added temp models as necessary to avoid scaling
> Floor_Trap will be where the pillar must be pushed over on to it so you may
> cross (by walking over the fallen pillar)
>
> Alan, bug still exists in basement.lua, any newly created model is
> automatically assigned to lightgroup 2, this causes models to be a solid
> white. It is fixed by going into the geometry file and manually assigning
> them to lightgroup 1.
>
> <Files Changed>
> A   Art/Models/Maps/TheVoid/FirstTemple/Floor_100x60x4.ms3d
> A   Art/Models/Maps/TheVoid/FirstTemple/Floor_150x60x10.ms3d
> A   Art/Models/Maps/TheVoid/FirstTemple/Floor_200x60x10.ms3d
> A   Art/Models/Maps/TheVoid/FirstTemple/Floor_Trap_25x60x4.ms3d
> A   Art/Models/Maps/TheVoid/FirstTemple/Wall_100x60x4.ms3d
> U   Scripts/Maps/TheVoid/FirstTemple/basement_geometry.lua
>
>
>

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