i'll check it out tonight after work. On Mon, Jul 13, 2009 at 2:21 PM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx>wrote: > User:rorac > > Message: Began work on the basement of the temple > Added temp models as necessary to avoid scaling > Floor_Trap will be where the pillar must be pushed over on to it so you may > cross (by walking over the fallen pillar) > > Alan, bug still exists in basement.lua, any newly created model is > automatically assigned to lightgroup 2, this causes models to be a solid > white. It is fixed by going into the geometry file and manually assigning > them to lightgroup 1. > > <Files Changed> > A Art/Models/Maps/TheVoid/FirstTemple/Floor_100x60x4.ms3d > A Art/Models/Maps/TheVoid/FirstTemple/Floor_150x60x10.ms3d > A Art/Models/Maps/TheVoid/FirstTemple/Floor_200x60x10.ms3d > A Art/Models/Maps/TheVoid/FirstTemple/Floor_Trap_25x60x4.ms3d > A Art/Models/Maps/TheVoid/FirstTemple/Wall_100x60x4.ms3d > U Scripts/Maps/TheVoid/FirstTemple/basement_geometry.lua > > >