[project1dev] Re: Project1 - SVN Update 316

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 2 Jul 2009 16:52:25 -0700

Alan - it appears to me that the touch tiles lower even if the player is
above them and not touching them. To verify this I upped jump power to 3 and
jumped over the tiles. They still lowered.

I see 3 potential causes. 1) my code is wrong. I think it's good though. 2)
the player is not actually in the center of the model 3) the touch script is
picking up the player when it is not actually touching.

On Thu, Jul 2, 2009 at 4:45 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> The section will also fill the entire hallway
>
>
> On Thu, Jul 2, 2009 at 4:44 PM, Apache User 
> <dhapache@xxxxxxxxxxxxxxxxxxx>wrote:
>
>> User:korgath
>>
>> Message: deleted a folder i dont use anymore
>>
>> started building the first strip of tile traps in the temple. All art is
>> placeholder art. The diamond tiles are the correct ones. They yellow squares
>> are incorrect. I want there to be 5 different tile art but only 1 type is
>> correct
>>
>> Rorac - check out the temple now. This is what I had in mind for the first
>> hallway
>>
>>
>> <Files Changed>
>> D   Personal/
>> A   Scripts/Enemies/Traps/TileTrapReal.lua
>> U   Scripts/Enemies/Traps/tiletrap.lua
>> U   Scripts/Maps/templemap.lua
>>
>>
>>
>

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