[project1dev] Re: Project1 - SVN Update 202

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 3 Jun 2009 14:44:25 -0500

Hmm, it'd be cool if the arrow stuck in the wall, and another arrow would
split the first one down the middle. :P



On Wed, Jun 3, 2009 at 2:37 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Should I just not worry about it for now?
>
>
> On Wed, Jun 3, 2009 at 12:36 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> nope
>>
>> On Wed, Jun 3, 2009 at 12:35 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>>> did you ever figure out what was going on?
>>>
>>>
>>> On Tue, Jun 2, 2009 at 5:12 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>>
>>>> hmm wierd, i'll check it out!
>>>>
>>>>
>>>> On Tue, Jun 2, 2009 at 3:33 PM, Apache User <
>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>
>>>>> User:korgath
>>>>>
>>>>> Message: arrow shooter now shoots when tripped
>>>>>
>>>>> alan - i noticed that the arrows give an error after they disappear.
>>>>> I'm not too sure what I did wrong.
>>>>>
>>>>> <Files Changed>
>>>>> U   Scripts/Enemies/Traps/ArrowShooter.lua
>>>>> U   Scripts/Maps/kenttest.lua
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

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