Hmm, it'd be cool if the arrow stuck in the wall, and another arrow would split the first one down the middle. :P On Wed, Jun 3, 2009 at 2:37 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > Should I just not worry about it for now? > > > On Wed, Jun 3, 2009 at 12:36 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> nope >> >> On Wed, Jun 3, 2009 at 12:35 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >> >>> did you ever figure out what was going on? >>> >>> >>> On Tue, Jun 2, 2009 at 5:12 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >>> >>>> hmm wierd, i'll check it out! >>>> >>>> >>>> On Tue, Jun 2, 2009 at 3:33 PM, Apache User < >>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote: >>>> >>>>> User:korgath >>>>> >>>>> Message: arrow shooter now shoots when tripped >>>>> >>>>> alan - i noticed that the arrows give an error after they disappear. >>>>> I'm not too sure what I did wrong. >>>>> >>>>> <Files Changed> >>>>> U Scripts/Enemies/Traps/ArrowShooter.lua >>>>> U Scripts/Maps/kenttest.lua >>>>> >>>>> >>>>> >>>> >>> >> >