You gotta go to Alan's ftp site then go to the actionscript/kent/imageloaderarray.swf I realized its probably not functional right now because the images don't load quick enough and then it will get undefined errors. My next step on that is to make a loading screen so the images will load before the game begins. On Fri, Dec 11, 2009 at 11:30 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote: > Thanks a lot kent :) hey, what is the address you use for your > actionscript on the web? I want to take a look at the web version of > your puzzle. > > On Fri, Dec 11, 2009 at 8:19 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > > Thanks for weekly updates Chris. You are doing a great job keeping the > team > > organized > > > > On Thu, Dec 10, 2009 at 11:16 PM, Chris Riccobono <crysalim@xxxxxxxxx> > > wrote: > >> > >> Hey everyone, I'm just posting my current list of what I have written > >> down that people are working on, so if I don't have anything noted > >> here or you want to add something, please let me know. > >> > >> Kent: Scripting extra puzzle features, and working on his own > actionscript > >> Alan: Getting FX files implemented > >> Eric: Making additional temple entrance models, and then putting them in > a > >> map > >> Katie: Continual work on Biobeast > >> Matt F: Borders for puzzle and side buttons > >> > >> > >> Also, if you guys feel up to it, go in the game and try to solve the > >> final version of the puzzle that Kent has in. The more feedback we > >> get on it the better. You don't have to make it detailed, just say > >> whether it was easy, hard, or (insert other feedback here). > >> > >> I will keep that feedback in a file as well. You can write one word > >> or 100, anything helps! :) > >> > > > > > >