[project1dev] Re: Current tasks, and a task everyone can do

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sat, 12 Dec 2009 20:40:57 -0800

You gotta go to Alan's ftp site then go to the
actionscript/kent/imageloaderarray.swf

I realized its probably not functional right now because the images don't
load quick enough and then it will get undefined errors. My next step on
that is to make a loading screen so the images will load before the game
begins.

On Fri, Dec 11, 2009 at 11:30 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:

> Thanks a lot kent :) hey, what is the address you use for your
> actionscript on the web?  I want to take a look at the web version of
> your puzzle.
>
> On Fri, Dec 11, 2009 at 8:19 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
> > Thanks for weekly updates Chris. You are doing a great job keeping the
> team
> > organized
> >
> > On Thu, Dec 10, 2009 at 11:16 PM, Chris Riccobono <crysalim@xxxxxxxxx>
> > wrote:
> >>
> >> Hey everyone, I'm just posting my current list of what I have written
> >> down that people are working on, so if I don't have anything noted
> >> here or you want to add something, please let me know.
> >>
> >> Kent: Scripting extra puzzle features, and working on his own
> actionscript
> >> Alan: Getting FX files implemented
> >> Eric: Making additional temple entrance models, and then putting them in
> a
> >> map
> >> Katie: Continual work on Biobeast
> >> Matt F: Borders for puzzle and side buttons
> >>
> >>
> >> Also, if you guys feel up to it, go in the game and try to solve the
> >> final version of the puzzle that Kent has in.  The more feedback we
> >> get on it the better.  You don't have to make it detailed, just say
> >> whether it was easy, hard, or (insert other feedback here).
> >>
> >> I will keep that feedback in a file as well.  You can write one word
> >> or 100, anything helps!  :)
> >>
> >
> >
>
>

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