Re: Fruit basket program in C++/CLI

  • From: "Will Pearson" <will@xxxxxxxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Mon, 19 Nov 2007 16:49:58 -0000

Hi,

cl.exe has thre modes for compiling C++/CLI:
- /clr
This is the C++ interop mode. It enables native and managed code to coexist together. Importantly, it is the only clr option that allows you to still use pointers in your code. This means you can use callbacks and other places where pointers are typically found in native API's. As both native and managed code can coexist together you can create a project that uses both the Windows API and the .Net Framework. These are known as mixed assemblies in .Net terminology.

- /clr:pure
Will compile all the code to IL and produce a pure .Net assembly. This means that you can't use native API's from within your code unless you use the interop methods provided by the .Net Framework, such as P/Invoke or COM interop.

- /clr:safe
Produces a .Net assembly that is verifiable.

Will
----- Original Message ----- From: "jaffar" <jaffar@xxxxxxxxxxxxx>
To: <programmingblind@xxxxxxxxxxxxx>
Sent: Monday, November 19, 2007 4:29 PM
Subject: Re: Fruit basket program in C++/CLI


Hi Marlon.  At least for the other editions of Visual Studio apart from the
express which i cannot be sure off, you can actually make changes to your
compiler options so that it can compile either native c++ code or
microsoft's cli version of c++ or both.  For example, You can turn off the
_T identifier needed to compile character sequences in your code and revert
to the standard CHAR used by native C++.  Cheers!
----- Original Message ----- From: "Marlon Brandão de Sousa" <splyt.lists@xxxxxxxxx>
To: <programmingblind@xxxxxxxxxxxxx>
Sent: Monday, November 19, 2007 10:38 PM
Subject: Re: Fruit basket program in C++/CLI


hmm Jamal, correct me if I am wrong, but my understanding is that one
can't compile binary, native win32 executable if they use the cli
part.
Sure visual C can generate binaries for win32, but if you use the
extensions, at least based on what I have understood, the .net
dependencies will be kept ...
In other words I can use visual C to develope binaries in raw c++ but
not in the cli version, using visual c.
Marlon

2007/11/19, Jamal Mazrui <empower@xxxxxxxxx>:
Yes, my undrstanding is that C++/CLI is essentially for C++ developers
who want to take advantage of the .NET Framework with the language and
associated features to which they have become accustomed.  Microsoft
submitted the language for international standardization, and this has
occurred, so theoretically other software publishers and platforms could
develop compilers for C++/CLI besides Microsoft Visual C++.  It is
unlikely that will happen practically speaking, however, because of the
inherent relation to .NET 2.0.

It is noteworthy that Microsoft's compiler can be used to create native
Win32 executables in standard C++ without any .NET dependencies.  In
other words, the CLI aspect adds language extensions, but not
requirements for a traditional C++ developer.

Jamal
On Mon, 19 Nov 2007, Marlon
Brandão de Sousa wrote:

> Date: Mon, 19 Nov 2007 09:32:13 -0200
> From: Marlon Brandão de Sousa <splyt.lists@xxxxxxxxx>
> Reply-To: programmingblind@xxxxxxxxxxxxx
> To: programmingblind@xxxxxxxxxxxxx
> Subject: Re: Fruit basket program in C++/CLI
>
> Only to clarify, Lamar, this isn't c or c++. This is c Cli, which
> means it is a c++ modified language which allows the use of the .net
> stuff. If you want to develope for anything portable or non windows
> keep away from this for now and go learn the c++ language.
> This version of c++, the cli one, introduces some sintactical
> modifications (e.e the ^ symbol which seen to be a kind of pointer),
> and some other new things, but it won't compile out of microsoft
> compilers and it won't run out of windows ... well it won't run even
> on windows , if the .net is not installed on it.
>
> 2007/11/19, jaffar <jaffar@xxxxxxxxxxxxx>:
> > Hi Lamar. No. You'll need at least the .net 2.0 runtime to be able > > to
run
> > it.  Cheers!
> > ----- Original Message -----
> > From: "Lamar Upshaw" <lupshaw@xxxxxxxxxxxxxx>
> > To: <programmingblind@xxxxxxxxxxxxx>
> > Sent: Monday, November 19, 2007 4:30 PM
> > Subject: Re: Fruit basket program in C++/CLI
> >
> >
> > > Just to clarify, I should be able to run this using minGW, correct?
> > >
> > > With All Respect,
> > > Upshaw, Lamar T
> > > ----- Original Message -----
> > > From: "Jamal Mazrui" <empower@xxxxxxxxx>
> > > To: <programmingblind@xxxxxxxxxxxxx>
> > > Sent: Sunday, November 18, 2007 8:14 PM
> > > Subject: Fruit basket program in C++/CLI
> > >
> > >
> > >> From the archive at
> > >> http://www.EmpowermentZone.com/cli_fruit.zip
> > >>
> > >> This fruit basket program is written in C++/CLI:  the C++ language
with
> > >> extensions to support the Common Language Infrastructure of the > > >> .NET > > >> Framework. C++/CLI can create native Win32 executables or > > >> libraries,
> > >> .NET-based ones, or a combination of both.  Related development
resources
> > >> that are freely available from Microsoft.com include the following:
the
> > >> .NET Framework 2.0 SDK, the Microsoft Platform SDK for Windows > > >> Server
> > >> 2003, and Visual C++ 2005 Express Edition.
> > >>
> > >> The archive includes a batch file, compile.bat, which invokes the
> > >> command-line compiler to create an executable, cli_fruit.exe, which
is
> > >> about 5K in size.  The batch file initially sets environmental
variables
> > >> that may need to be tweaked on another computer so that appropriate
> > >> directories are referenced.
> > >>
> > >> Besides the resulting executable, No other files are needed to run
the
> > >> program -- as long as .NET 2.0 is installed.   The included Source
code
> > >> is
> > >> also pasted below.
> > >>
> > >> Jamal
> > >>
> > >> /*;
> > >> content of cli_fruit.cpp;
> > >> Fruit Basket program in C++/CLI
> > >> //public domain by Jamal Mazrui
> > >> */;
> > >>
> > >> // Reference libraries
> > >> #using <System.dll>
> > >> #using <System.Windows.Forms.dll>
> > >>
> > >> // Import namespaces
> > >> using namespace System;
> > >> using namespace System::Windows::Forms;
> > >>
> > >> // Define class
> > >> ref class FruitBasket : public Form {
> > >> public :
> > >> //Define constructor
> > >> FruitBasket() {
> > >> // Initialize controls and set properties
> > >> tlp = gcnew TableLayoutPanel();
> > >> tlp->ColumnCount = 3;
> > >> tlp->RowCount = 2;
> > >>
> > >> lblFruit = gcnew Label();
> > >> lblFruit->Text = "&Fruit:";
> > >> tlp->Controls->Add(lblFruit);
> > >>
> > >> txtFruit = gcnew TextBox();
> > >> tlp->Controls->Add(txtFruit);
> > >>
> > >> btnAdd = gcnew Button();
> > >> btnAdd->Text = "&Add";
> > >> btnAdd->Click += gcnew EventHandler(this,
&FruitBasket::Button_Click);
> > >> tlp->Controls->Add(btnAdd);
> > >>
> > >> lblBasket = gcnew Label();
> > >> lblBasket->Text = "&Basket:";
> > >> tlp->Controls->Add(lblBasket);
> > >>
> > >> lstBasket = gcnew ListBox();
> > >> tlp->Controls->Add(lstBasket);
> > >>
> > >> btnDelete = gcnew Button();
> > >> btnDelete->Text = "&Delete";
> > >> btnDelete->Click += gcnew EventHandler(this,
&FruitBasket::Button_Click);
> > >> tlp->Controls->Add(btnDelete);
> > >>
> > >> Text = "Fruit Basket";
> > >> AcceptButton = btnAdd;
> > >> StartPosition = FormStartPosition::CenterScreen;
> > >> AutoSize = true;
> > >> AutoSizeMode = System::Windows::Forms::AutoSizeMode::GrowAndShrink;
> > >> Controls->Add(tlp);
> > >> } // FruitBasket constructor
> > >>
> > >> // Define destructor
> > >> virtual ~FruitBasket() {
> > >> } // FruitBasket destructor
> > >>
> > >> // Define event handler;
> > >> void Button_Click(Object^ sender, EventArgs^ e) {
> > >> if (sender == btnAdd) {
> > >> String^ sFruit = txtFruit->Text->Trim();
> > >> if (sFruit->Length == 0) {
> > >> MessageBox::Show("No fruit to add!", "Alert");
> > >> return;
> > >> }
> > >>
> > >> lstBasket->Items->Add(sFruit);
> > >> txtFruit->Clear();
> > >> lstBasket->SelectedIndex = lstBasket->Items->Count - 1;
> > >> }
> > >> else if (sender == btnDelete) {
> > >> int iFruit = lstBasket->SelectedIndex;
> > >> if (iFruit == -1) {
> > >> MessageBox::Show("No fruit to delete->", "Alert");
> > >> return;
> > >> }
> > >>
> > >> lstBasket->Items->RemoveAt(iFruit);
> > >> if (iFruit == lstBasket->Items->Count) iFruit--;
> > >> lstBasket->SelectedIndex = iFruit;
> > >> }
> > >> } // Button_Click event handler
> > >>
> > >> // Declare controls;
> > >> TableLayoutPanel^ tlp;
> > >> Label^ lblFruit;
> > >> TextBox^ txtFruit;
> > >> Button^ btnAdd;
> > >> Label^ lblBasket;
> > >> ListBox^ lstBasket;
> > >> Button^ btnDelete;
> > >> }; // FruitBasket class
> > >>
> > >> // Define entry point of program
> > >> int main() {
> > >> Application::Run(gcnew FruitBasket());
> > >> return 0;
> > >> } // main method
> > >>
> > >> // End of cli_fruit.cpp
> > >>
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> >
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>
> --
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