Messageok, is there a reference that anyone can suggest? that shows how to transition from c++ to c#? Thanks, Ty Littlefield email: compgeek13@xxxxxxx ----- Original Message ----- From: David Lant To: 'program-l@xxxxxxxxxxxxx' Sent: Thursday, March 03, 2005 7:01 AM Subject: [program-l] Re: game board? Hi Tyler, You do have a compiler for C#. It is in the same place as the .NET Framework SDK had it's VB.NET and C++.NET compilers. It is called CSC.exe. C# is quite similar to C++ in many respects. So I doubt you would have any problem picking it up, as you already said on this list that you are "good with C++". David Lant I.T. Consultant Consultancy & Development ICT Services Tel: (01392) 382464 Devon County Council accepts no legal responsibility for the contents of this message. The views expressed do not reflect those of Devon County Council. -----Original Message----- From: tyler [mailto:compgeek13@xxxxxxx] Sent: 03 March 2005 13:57 To: program-l@xxxxxxxxxxxxx Subject: [program-l] Re: game board? I don't know c#, and don't have anything to compile it with, this microsoft c++ thing just crashes when I open it... Ty Littlefield email: compgeek13@xxxxxxx ----- Original Message ----- From: Mark Long To: program-l@xxxxxxxxxxxxx Sent: Thursday, March 03, 2005 6:55 AM Subject: [program-l] Re: game board? Generally higher level languages have them - I would suggest C# would be ideal for this purpose -------------------------------------------------------------------------- From: program-l-bounce@xxxxxxxxxxxxx [mailto:program-l-bounce@xxxxxxxxxxxxx] On Behalf Of tyler Sent: 03 March 2005 13:50 To: program-l@xxxxxxxxxxxxx Subject: [program-l] Re: game board? ok, so how would I do a collection? haven't even heard of these. Ty Littlefield email: compgeek13@xxxxxxx ----- Original Message ----- From: Mark Long To: program-l@xxxxxxxxxxxxx Sent: Thursday, March 03, 2005 6:42 AM Subject: [program-l] Re: game board? Ah, then what you need is not a 2D array - and yes, that array is way too large. What you have there is a set of objects. Some are mobile (players, monsters). Some are not (trees, rocks). Some can change state (objects that can be carried). The way that I have always implemented this is to give each object a location and then iterate through the objects to see which are near the object that I am processing at the time. Collections (a bit like an array but more flexible) would be good for this. ------------------------------------------------------------------------ From: program-l-bounce@xxxxxxxxxxxxx [mailto:program-l-bounce@xxxxxxxxxxxxx] On Behalf Of tyler Sent: 03 March 2005 13:36 To: program-l@xxxxxxxxxxxxx Subject: [program-l] Re: game board? um... it is ware you can walk around and pick up things etc. but I tried to compile that and it said the array was to large, is there another way I could do this? Thanks, Ty Littlefield email: compgeek13@xxxxxxx ----- Original Message ----- From: David Lant To: 'program-l@xxxxxxxxxxxxx' Sent: Thursday, March 03, 2005 2:43 AM Subject: [program-l] Re: game board? Hi Tyler, Yes, you *could* do it that way. But that really has to be up to you. Does your game design require an array that large? What exactly will the array represent? How will the player interact with the play area and the objects or avatars in it? We can't answer those kinds of questions. That is a matter of design. David Lant I.T. Consultant Consultancy & Development ICT Services Tel: (01392) 382464 Devon County Council accepts no legal responsibility for the contents of this message. The views expressed do not reflect those of Devon County Council. -----Original Message----- From: tyler [mailto:compgeek13@xxxxxxx] Sent: 03 March 2005 01:22 To: program-l@xxxxxxxxxxxxx Subject: [program-l] game board? Ok, I have a question. I am making a game, and it has to be like real life, no board. but how do I do this? do I create an array like 1000000 by 1000000, and use a for loop to establish things such as person and etc? Thanks, Ty Littlefield email: compgeek13@xxxxxxx